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VaM 1.x Is it possible to use 2 instances of Timeline on the same Person simultaneously ?

Threads regarding the original VaM 1.x

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Hello there ;)

I got a question / problem with Timeline:
I want to animate 2 separate things at the same time: Handjob (with multiple short anims playing randomly at it's own pace) and the rest of the body and facial expressions in longer anims, some being triggered by collision trigger and some just playing continuously.
I know I can do this by using layers, but I planned on using the "speed (global)" to modify handjob anims speed all at once instead of having 25 triggers to modifiy each one by one, and doing that means modifying other layers speed too (as they're in the same segment). I don't want that !

So I tried to add another Timeline instance in my Person, one for handjob and one for body, to control them separately. They have different anim names, and different segment too.
But when I make them play, only one of them actually works. The first one plays it's animations correctly, while the other one seems to play (in the plugin at least, the anim cursor plays) but the character doesn't move accordingly.

I saw a post where Yasparukko said it was possible by switching off synchronization but I don't understand how to do that (link : https://hub.virtamate.com/threads/t...ions-for-one-person-merging-animations.50504/ )

Anyone as some knowledge about this ?

Thank you for your help !

PS: Happy New Year, also ;)
 
Well, I solved it.
For anyone who may want to do this:
Fact is that I wanted (for simplicity reasons) to add all body targets in both plugin instances, so that I wouldn't have to think about which target each segment would need (if I wanted to add another segment with something else than handjob, etc), and just use the ones I needed in each. But it seems that even in two separate timeline instance, using twice the same target doesn't work. I think it has to do with posing, As I saved a pose for each anims (to avoid the person having weird movements when changing anims) and so even the targets I wasn't using were "frozen" in their start position, making it impossible for the second timeline instance to use them.
Maybe without using the poses it can work, but other problems may appear.

Conclusion: you cannot be lazy and add all your targets multiple times in one scene, you have to separate carefully your targets for each segment you create ;)

I hope I was clear enough.
 
I just did a quick test and it seems like using separate instances of the plugin actually is possible. I think it's just having both instances on the same person atom that's the issue. If you add Timeline to something else like an Empty you can just add the person's controllers for its targets instead. That option "Yasparukko" mentioned is probably "Sync with other atoms" and it does need to be disabled, but also you need the "Lock (ignore in-game edits)" enabled so that keyframes don't start changing when other instances play animations with the same targets.

Also, it seems like whichever Timeline instance is playing last will determine which has control over the target. And, if you stop the animation on the one that's in control the other one immediately takes over conveniently.
 
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