Industrial, dirty, rusty, locker room and showers

Environments Industrial, dirty, rusty, locker room and showers

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gardanzero submitted a new resource:

Industrial, dirty, rusty, locker room and showers - Industrial, dirty, rusty, locker room and showers

I wanted to have a run-down locker room and showers for a story I'm working on that plays in a shanty town.

This took a long time and I learned a lot - painfully - about Blender and Unity. And the result is not perfect, but I think the next port will be better for it. It is a port of a clean version of this room, see link below.

I'm happy about any feedback.

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Credits go to:
edelweiss1911

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Nice work.

Curious, can you tell what's the bathrobe clothing, worn by the dummy model in the screenshots?
 
Great work so far , just some pointers to help.
the object is offset from the centre

after setting up the scene
delete lights and camera from the scene in unity as they are not needed

if possable create some gloss maps for wall tiles

floor seems to have an emission , untick this in the material for the floor in unity

simple mistake , when creating a vam package you have selected the jpg file
instead of the json file

to fix VR in unity go to Edit >Project settings>Player settings
go to other settings change Gamma to linear
then go to XR settings and set stereo rendering method to single pass

keep up the good work .
 
Great work so far , just some pointers to help.
the object is offset from the centre

after setting up the scene
delete lights and camera from the scene in unity as they are not needed

if possable create some gloss maps for wall tiles

floor seems to have an emission , untick this in the material for the floor in unity

simple mistake , when creating a vam package you have selected the jpg file
instead of the json file

to fix VR in unity go to Edit >Project settings>Player settings
go to other settings change Gamma to linear
then go to XR settings and set stereo rendering method to single pass

keep up the good work .

This is great advice, thank you. I will look into your suggestions.
 
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