• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
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OriginalCustard

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Any chance you can make it compatible with VR? It gets double vision when I add it into a scene. Same problem with your other recent uploads too.
 
Any chance you can make it compatible with VR? It gets double vision when I add it into a scene. Same problem with your other recent uploads too.
Sorry about that. I have VR l but I don't often use it. If you check out the scene in the UI if you disable post processing I'm hoping that that will sort out your VR issues. Sorry for the inconvenience. I should have probably placed the button in the scenes that would have allowed disabling it without actually going in to the UI.
 
Sorry about that. I have VR l but I don't often use it. If you check out the scene in the UI if you disable post processing I'm hoping that that will sort out your VR issues. Sorry for the inconvenience. I should have probably placed the button in the scenes that would have allowed disabling it without actually going in to the UI.
Unfortunately, it's not something with post-processing. I even just added the asset to an empty scene and it's still doing the double vision.
 
I hope you can fix it. They are very nice environments, and love to use them in VR.
In most cases it's only lights or plants that give the issue.
I read in the guide (how to import Unity stuff to VaM) that there is a parameter that needs to be set, but I noticed it's sometimes more than that...
 
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