• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Industrial, dirty, rusty, locker room and showers

Environments Industrial, dirty, rusty, locker room and showers

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Following improvements:
  • Deleted lights and camera from Unity scene
  • Re-imported wall tiles, now they look better
  • Removed emission from floor
  • Packaged scene correctly (contains some lighting)
  • Made fixes so that it might work in VR (I haven't tested it yet)
I updated the room:
  • Added colliders for the locker, benches, floor and walls
  • Adjusted the placement of some objects to close gaps
  • Adjusted the thickness of one of the doors, which was just too thicc ;)
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