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Assets Industrial, dirty, rusty, locker room and showers
Following improvements:
- Deleted lights and camera from Unity scene
- Re-imported wall tiles, now they look better
- Removed emission from floor
- Packaged scene correctly (contains some lighting)
- Made fixes so that it might work in VR (I haven't tested it yet)
I updated the room:
- Added colliders for the locker, benches, floor and walls
- Adjusted the placement of some objects to close gaps
- Adjusted the thickness of one of the doors, which was just too thicc