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Increased FPS when using openVR

To make this absolutely clear.
Numbers below 1 are for upscaling lower res and should create a higher FPS at the set resolution (with possible visual quality loss).
Number above 1 are for better resolution and will create higher resolution visual output above the set resolution without changing FPS (much).
 
Thank you for the info Jiraiya. For me, It is a Game changer. I managed to get stable 90 fps on my HP reverb G2. My test scene has 2 characters and 1 light with default furniture assets. With Render resolution set to 1.25, I've got around 75-80 fps. After enabling Fsr I've got stable 90 fps and the difference in the image quality is insignificant. I didn't change anything in openvr_mod.cfg file (Default settings: Ultra Quality => 0.77, sharpness": 0.9, radius": 0.5). However, if a scene is not properly optimized, FSR will not help. And one more thing: The more var files the less fps you get.
 
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I don't think so. It's been compiled into the openVR plugin, so it only activates when that is used.
Check out the github page for more technical information.
 
Just to clarify, not only does it not work in Desktop mode, it does not work in ANY mode that isn't specifically the openVR mode.
That means, running through SteamVR.
The trick to run directly via Virtual Desktop on Quest headsets bypasses OpenVR and this plugin does NOT activate.
That said, I still prefer avoiding SteamVR if at all possible, even at the loss of this plugin...
 
Is that in a given scene, or is that in general if your AddonPackages is heavy with VARs?

In general. It is mainly the VaM startup loading time that will increase.
For instance: With 6000 morphs and 800 Var files it will take up to 1-2minutes to load VaM. With a fresh install it takes... what? 10 seconds?
 
Just a shout out that reshade v5 works with steamvr now and the amd shader is included and seems to work quite well from my limited testing.
 
Old thread but still true - vrperftoolkit causes lose of controller here too - (Cosmos / steamvr).
The older openfsr version works fine - ive not tried the reshade equivalents. (does reshade work with vr vam?)
 
On Index you can make the controllers work with vrperfkit by replacing VaM_Data\Plugins\openvr_api.dll with the openfsr version in addition to having dxgi.dll in the root folder. Then just set "enabled": false in openvr_mod.cfg so that it does nothing and vrperfkit can do it's thing. Worth a shot, it's a big performance boost.
 
Will try this later and confirm if the controllers are present - i use vrperf on skyrimvr and its perfect, the sharp centre / blurred edges thing is barely noticable they way i play it, but on VAM openfsr is good, but i feel it could be better XD
 
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