Previous versions of plugin did not have naming filter for bones. Kind of wish to still be able to assign bone names manually, since some models name bones differently.
One more thing - are there any bending poles for elbows, knees to correct the deformation of limbs?
Thank you.
The filtering on bones is to ensure the setup is actually valid. If you can see bones but cant reach them due to the filtering it means the skeleton isn't rigged correctly. However, if you want to add bones manually you can just manually edit the JSON file pretty easily.
In terms of bending poles there should be effectors for elbows/knees already attached. Those act as a direction to bend for those joints. Is that what you meant ?