Here are some feature ideas to improve performance, usability, and workflow in VAM:
These changes would significantly improve performance, organization,
and overall workflow in VAM, especially for users with large libraries and complex animation projects.
- Smarter asset loading
Do not load old VAR files unless they are actually needed.
Example: A timeline range of 100–250 frames can trigger loading of 150 VAR files, unnecessarily filling the database and slowing everything down.
- Download queue system
Add a visible download queue where users can wait and manually activate downloads.
Updating even a single download package can take a very long time due to heavy database operations, so queued control would greatly improve the experience. - Informative icons on VAR preview images
Add small info icons directly on VAR presentation thumbnails, showing what the content supports:- VR
- Embody
- POV
- Animation scene (timeline-based)
- Each info icon could link to a short guide or documentation explaining how to use the plugin, scene, or asset.
- Rating Stars ?
- Tags for filter ?
- Tags and subcategories for better search
Allow these features (VR, POV, Embody, Animation Scene, etc.) to be selectable as subcategories, search tags, or filters to make content easier to find. - Delete VAR packages directly in the browser
Make it possible to delete unwanted VAR packages, scenes, or assets directly from the browser interface without manual file handling. - Preset management plugin
Create a plugin that stores all presets in clear categories.
Users can choose exactly which presets they want to keep when opening a scene or project. - Preset save prompt / auto-categorization
Optionally show a popup when saving presets where the user can enter a name.
The system then automatically saves and categorizes everything under that name.
Alternatively, use an automatic ID system like:
Save-00001, Save-00002, etc.
These changes would significantly improve performance, organization,
and overall workflow in VAM, especially for users with large libraries and complex animation projects.
Last edited: