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Solved I want the surface of the liquid to always stay level

bqbq

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liq (1).png

liq (2).png

As you can see in the picture, within Unity, the liquid inside the bottle is filled to 60%.
Even when the angle is tilted, the surface remains level.
This was achieved using the shader and C# script provided by ChatGPT.

However, when I convert it to an asset bundle and load it in VAM, it ends up like this.



After doing some more research, I found out that this issue happens because VAM uses a different kind of simulation or system.
So, according to ChatGPT, I would need to use a plugin to fix it.
However, if you look at the video below, you'll see that the amount of liquid is properly adjusted, and the surface always stays level—without any plugins.


So how is this possible?
How should I go about solving this?
 
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