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Question I want to apply physics to the asset.

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I want to make the beads shake, is there a way to apply a dynamic bone-like effect?
 
I made dynamic bone with youtube tutorial but export to assetbundle not attached. Some other case(VamTail, Mowang resources) use custom dll file at VAR file. Need to know how make dll or cs script.
dbone.jpg
 
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There are some chains with IK you might look at for examples. You can parent one end of a chain to something that moves, and have the other end free, or not move at all.
 
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