
CustomUnityAsset BlendShapes Controller - Plugins + Scripts -
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I was able to control the BlendShape in the scene using this plugin, but found that it could only be found directly under the Prefab. When I moved the SkinnedMeshRenderer I wanted to control to directly below the Prefab, I started having problems with the Mesh display.
If I could find the SkinnedMeshRenderer at the bottom of the hierarchy in the Plugin, I could solve the problem, but I don't know how.