VaM needs a DAZ G2 body to use it, unless you want that as a morph or CUA.
OMG, you are the best! thank you so much for the detailed answerUse it as a reference to dial a look in in daz, just trying to get the eye nose and mouth height and width in the right place (eyes and nostrils are the most important bit).
Then set the Genesis 2 Female you shaped to Base geometry and export as obj. I export at 1% scale.
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Import into Blender and put your sculpt over the top,
Then in sculpt mode shape the Genesis figure to match. Don't add or remove any Vertices, just grab and smooth the model so its flush with the surface of your head sculpt. be careful around the eyes and nostrils. Then export as obj
Back in Daz, open morph loader pro, it is in the edit -figure tab. Set the import scale to 10000%, (because you exported at 1%) and click "Choose Morph files..."
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Click accept and your morph will show up in the perameters tab, under morph loader. Set it to 100% and save the morph as a support asset/morph asset, making a note of where it saves it.
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Then drop that .dsf file into you main Vam folder in Custom/atom/person/Morphs/Female, and it will show up in female morphs next time you start vam.
Good Luck
This was from a few years ago, but it still applies to making any morph. I was referring to using the "smooth" brush on a low strength in sculpt mode, to tidy things up after grabbing and shaping parts of the model.hello, i am confused to do this one.
**Then in sculpt mode shape the Genesis figure to match. Don't add or remove any Vertices, just grab and smooth the model so its flush with the surface of your head sculpt. be careful around the eyes and nostrils. Then export as obj***
the whole smoothing part i
Since this is a year-old method, is there a recent one that's more effective or a new way of doing it?This was from a few years ago, but it still applies to making any morph. I was referring to using the "smooth" brush on a low strength in sculpt mode, to tidy things up after grabbing and shaping parts of the model.
Not that I know of. Seeing as the op just had a head model, I was pointing out a way to match the shape on a Genesis2 model to make a morph for Vam. This does require that you have a basic idea of how to sculpt and not move the topology flow of the base mesh around too much. The morph making process is still the same for daz to blender to daz.Since this is a year-old method, is there a recent one that's more effective or a new way of doing it?
Since I often convert VAM models to Daz's Genesis8 models, I have some knowledge of Wrap4D. In fact, having just a head model is not a problem. Wrap4D can wrap the model after separating it, and it won't affect re-importing it into Daz.Not that I know of. Seeing as the op just had a head model, I was pointing out a way to match the shape on a Genesis2 model to make a morph for Vam. This does require that you have a basic idea of how to sculpt and not move the topology flow of the base mesh around too much. The morph making process is still the same for daz to blender to daz.
There are methods of wrapping geometry over the shape of another mesh with wrapping software like wrap3d, but I've not tried it. (I don't think it would work with just a head, as you need the complete base Genesis2 geometry to make a morph in daz.)
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would you show us the way of wrap4dSince I often convert VAM models to Daz's Genesis8 models, I have some knowledge of Wrap4D. In fact, having just a head model is not a problem. Wrap4D can wrap the model after separating it, and it won't affect re-importing it into Daz.
Since English is not my native language, so i recorded a videowould you show us the way of wrap4d