Hi God, I want a Teslabot that looks like Miscreated's Freya... Can you make that happen?!!!
All-in-one morphs have their purpose. I tend to use a baseline all-in-one I created inside VAM in my scenes to make it easier to build a package. When building a package you have to checkmark *every single morph* you used which is time consuming, tedious, and annoying. There is no "check all" option and I believe it is to force us to validate what we are including in the package.
That said, it is not difficult to verify and credit the morph creators. I make sure every one of the morphs that I use is either default, FC, or at least isn't PC or anything else. It only takes a few minutes to do so. A bit longer if you need to find a suitable replacement. I also credit the creators, which in most cases is Kenemate and Spacedog.
I also keep logs of everything I download for Blender, Unity, and DAZ so that, (whether the author is happy or not about their work appearing in a porn scene - I am waiting for someone that is uptight enough to ask me to take the credit down... lol ), I can credit the original creator.
IMHO in the grand scheme of things none of this is very difficult and is about respect...
I don't know how you build packages in VAM, but the models I make usually have around 800 morphs in them, I have never been asked to checkmark any morphs in packagebuilder.
All in one-morphs I'm sure have its uses for the author for different practical reasons, but for the enduser it results in spam/clodding up their list of morphs with one-use-only all-in-one-morphs which is basically useless for them.
If you log and keep track, good for you, but that's not the reality for most, its simply insane to be asked to keep track of say 300 morph-"authors" and credit them, let alone not knowing if they actually made it themselves or just stole it and put their name and lisence on it, that takes more than "just a few minuted to figure out" to a degree where its one major headache for MeshedVR and something he seeks to do something about in VAM 2.0 unless i've interpeted him wrongly.
Many of the lisenced morphs also depend > link to other paidwall-morphs, basically, spamming your VAM with errors on each load.
An example is the author WOLVERINE, he/she has alot of lisenced morphs in his/her name, but lo and behold - they are exact copies of inbuilt morphs doing nothing additional, yet he/she has lisenced it as his/her own, and to make it worse they are buggy as hell and link to paid-stuff no one has any idea where to find even if theh wanted to pay for it.
Respect goes both ways, and what most lisenced morph-authors do is -not- legit work and it is ruining VAM for other creators getting their VAM clodded with usless crap. One of the problems is extensive abuse of the plugin Morphmerger, which has resultet in me having to make a new version of Morphmerger to resolve alot of the issues, like finding all dupes in a model with a click, disallowing making morphs without a prefix so we dont end up with 35 similar "Breast diameter" all doing the same with the exact same name as it has even broken the trigger/variableslider function in VAM which target morphs by their names - I guess MeshedVR didn't ser that situation down the road when he made VAM. I have had to make unique-named morphs of ALL morphs for a system i'm making to cut down the time it takes to make good models, because it uses the trigger/UIsliders which fails on scene/model-save if they target a morph that has name-dupes, e.g. ending up with giving the target model two or three "Breast Diameter" instead of a single one.
In short: Using my system to say > adjust breasts, save, load the scene again and now those breasts are twice as big. That becomes a nightmare when it happens to 2-300 morphs, and can ruin other peoples work/models by messing them up.
I'm sorry, but I have very little patience nor respect for people who lisence morphs, abuse lisencing and dupe/copy without even taking the time to give their 'version' a proper unique name to it doesn't fuck up other users VAM and models.
The very few authors that has actually made something original and unique in regards to morohs among the 3000 thiefs I have no idea who are, but they are vastly outnumbered by those whom abuse the lisencing system, but those thiefs/morph-spammers have taken up 3 weeks of my life due to having to solve the problem wuth the system I made. If I hadent noticed, I would have released a system that would have ruined a lot of models for a lot of people, that would be a disaster, and they could thank the morph-dupers for it. Using UI-sliders on a lot of morphs that has dupes = ruining your model if you save it/the scene after using a UIslider on it.
Now I have 800 "UIslider-do-not-copy-morphname-Breast diameter" etc just to "solve" the problem, but in reality it's just a workaround for a plague, where the "solution" is also adding to the list of morphs ironically, like a paradox.
One day I'm going to make a cleaner, essentially scanning for dupes, e.g if same VMB-size and checksum, delete the newest VMB+VMI if the VMI-name is the same. If it's not the same, well then I cant clean it - ever - as I might have used that morph in a model.
Some morph-thiefs even have the same VMI-file name, the release a new one wuth the exact same VMI-filename, but inside the VMI they have changed the actual morph-name string but haven't bothered to change the filename aswell, result: A log full of errors every time you load up VAM about missing morphs.
Stealing shit is one thing, but ruining other users VAM and wrecking the whole morph-system in VAM is unforgivable, it's wreckless and irresponsable and every single one of them should be banned from the VAM community for life - zero mercy, and even then it would be impossible to clean up all the mess as alot of users have allready made models that uses a lot of thosed dupe-named morphs.
When its blatantly obvious that someone has made something with zero doubt within 0.5 seconds, then I will offcourse give credit, but I would bever forgive myself for wrongfully giving credit to some egosentric irrespondible asshole who has actually contributed to ruining the morph-system in VAM, and essentially it's impossible to figure out who is who when it comes to morphs.
Copying something is fine with morphs, aslong as you A: give credit and B: give it a new unique logical meaningfull name, and 99% fails on B completaly, it's meaningless > WHY copy a morph just to give it the EXACT same name? It makes zero sense.
I often see morphs, often duped, with meaningless names, one example: "armsup bend fix", it essensially is a morph that adjust the shoulder-pad muscle, so calling it "arms up fix" makes no sense unless your're in extacy, GHB, cocaine, heroin and merh crystal simultaniously while talking to pink pony-midgets at the same time, or because you're a 14 year old irresponsible brat who found a morph that made the arms look better when reaching the hands up in a scene/animation you made, and then you thougt "Good, this solved my arms up problem, ill just copy that morph and name it arms up fix for my own reference and release it with my lisenced scene and give zero fucks about those 2000 users downloading my scene who now end up with a new morph called arms up fix which makes zero meaning to them as the proper logical name for such a morph for anyone else who's not on five heavy drugs would be "Muscular shoulders".
If im looking to adjust the muscularity of the shoulders, the LAST thing I would think of to look for in my spammed-down, clodded morph-list would be "armsup bend fix".
I'm stopping my rant here before I get sadistical murderous thoughts, I have exactly 12.391 reasons to never credit morphs, and perhaps 17 reasons within those 12.391 to credit, which 17 I will never be able to figure out with certainty, It would consume more time than a human lifespan to sort out simply because 99% if lisenced morphs are stolen/abuse/100% dupes, clutter, garbarge, it's the one thing that makes me legit angry when using VAM making the process of making detailed models take 10 hours instead of 30 minutes simply because the usuable morphs that makes sense drowns in an ocean if crap, and I have to take a swim in that ocean of crap every time I sit down to make a model. I could make a list "these are the good morphs I should use", but they too often have dupes in name often doing something completaly different.
I even have a "Right eyebrow arch" that adjusts the size of the feet, go figure.
*manifests a Teslabot*