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How To Setup and Use Var Browser

Guides How To Setup and Use Var Browser

VamEssentials

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VamEssentials submitted a new resource:

How To Setup and Use Var Browser - Fix for VAM Issues: Slowness, Crashing, Too Many Vars, Heap Error, Possibly Improve FPS

I have been using VAR Browser for over a year now with no issues. Setting it up can be confusing if you never set it up before. This guide will help provide you with enough info and screenshots to help you with the process.

What Does Var Browser Do?
It runs on a system where all your Vars are in your AllPackages folder and only the Vars you choose to AutoInstall on load, will sweep to and be inside your AddOnPackages folder. This means if you have 5,000+ Vars but mainly use 500...

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"A Very Special Thanks to @sfishere for sharing it on the hub, and @kretos and @lggcfx who are involved with it."

Thanks for the thanks but i'm not involved. I just noticed the potencial of this software as it had harsh beginning because of administrator rights required for links. After that sfishere replaced links with file move which has downsides but it was safe enought to put var browser on the hub. I'm using it from the beginning - it's life savier.

You can add that AllPackages can have subfolders and var browser respect that structure on every operation - if you have for example subfolder "best_scenes_ever", the same folder will be created in AddonPackages when moving vars.
 
Great guide! I have been using Var Browser for the last two years and I wouldn't be able to use VAM without it. If anyone needs to know how powerful this tool is, I currently have almost 2TB and 30K vars on standby and it loads pretty much anything without much issue. If you have a lot of morphs and custom saved stuff this doesn't really solve that. I am a desktop user so this is where this tool really shines, but it can work in VR as well, although I only dabble in it every now and then.
 
"A Very Special Thanks to @sfishere for sharing it on the hub, and @kretos and @lggcfx who are involved with it."

Thanks for the thanks but i'm not involved. I just noticed the potencial of this software as it had harsh beginning because of administrator rights required for links. After that sfishere replaced links with file move which has downsides but it was safe enought to put var browser on the hub. I'm using it from the beginning - it's life savier.

You can add that AllPackages can have subfolders and var browser respect that structure on every operation - if you have for example subfolder "best_scenes_ever", the same folder will be created in AddonPackages when moving vars.

Thanks, I saw you mentioned on the hub posting overview for it, but have just removed your name from special thanks. I tried to keep the guide simple so not to complicate it too much. My concern with folders is it introduces potentially duplicates. I started with folders but moved away from it because of too many issues with duplicates.

Great guide! I have been using Var Browser for the last two years and I wouldn't be able to use VAM without it. If anyone needs to know how powerful this tool is, I currently have almost 2TB and 30K vars on standby and it loads pretty much anything without much issue. If you have a lot of morphs and custom saved stuff this doesn't really solve that. I am a desktop user so this is where this tool really shines, but it can work in VR as well, although I only dabble in it every now and then.

Thanks! Yes for many people it's the difference between being able to use VAM or not. I've seen multiple posts by people saying they wouldn't be able to use VAM without it. So I thought a guide could help someone who might have issues setting it up.

I think it may help with morphs if they are morphs in var scenes not loaded, or duplicate morphs. There was a thread on this where they ran a scan and found certain creators added a lot of morphs in vars and I think that increases the total to over 10,000 morphs and gave them issues. The suggestion was to move them out your VAM AddonPackages folder. Var Browser gives an option to move them out but still access them. But I agree if it's your main morphs it will not help as they are in your AddOnPackages folder. But any other morphs not moved over, it should help reduce the loaded morph count overall from creators that add them in scene vars.

There was a related thread on this....

In that thread @le_hibou shares a python script that checks vars for morph count. I ran the script as a test to see and they are right. There are some creators with 500-1000+ morphs per var and they mention MeshedVR recommended to try to keep your morph count lower than 10,000 total to avoid issues. They are scene vars that basically packed morphs in their var so likely duplicate morphs.
 
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I've been using var browser for about a year now and the only thing that I'm still lost on is how to load specific morphs by themselves. Like if I just want to play around with morphs to create looks.
 
I've been using var browser for about a year now and the only thing that I'm still lost on is how to load specific morphs by themselves. Like if I just want to play around with morphs to create looks.

The way I do it is go to the All button and search the morph pack Var and auto install it or manually drag and drop the morph related Vars to the AddOnPackages folder.
 
I've been using var browser for about a year now and the only thing that I'm still lost on is how to load specific morphs by themselves. Like if I just want to play around with morphs to create looks.
You cannot load just one morph, you must load/install the entire .var contents that contain said morph. The solution would be to extract said morph from the .var file into your /custom folder via something like 7Zip or Winrar.
 
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