For example, some models' teeth would have clipping issue when some expressions are applied. To fix that, I will adjust the eg teeth_lower_front_back value. However, certain scene and plugin may dynamically reset it to zero or apply a new value in a opposite direction, which will cancel out my fix or even worsen it.
So after adjusting the value to -0.5 for instance, can I make current value as zero?
Thanks!
So after adjusting the value to -0.5 for instance, can I make current value as zero?
Thanks!