• Happy Holidays Guest!

    We want to announce that we will be working at reduced staffing for the holidays. Specifically Monday the 23rd until Jan 2nd.

    This will affect approval queue times and responses to support tickets. Please adjust your plans accordingly and enjoy yourselves this holiday season!

  • Hi Guest!

    Please be aware that we have released a critical security patch for VaM. We strongly recommend updating to version 1.22.0.7 using the VaM_Updater found in your installation folder.

    Details about the security patch can be found here.

Question How to modify morph value and offset it as zero

Phalange

New member
Messages
8
Reactions
1
Points
3
For example, some models' teeth would have clipping issue when some expressions are applied. To fix that, I will adjust the eg teeth_lower_front_back value. However, certain scene and plugin may dynamically reset it to zero or apply a new value in a opposite direction, which will cancel out my fix or even worsen it.

So after adjusting the value to -0.5 for instance, can I make current value as zero?

Thanks!
 
From what I know you cant do it cause like you already experienced: the plugin is taking control over the morph(s).
 
Upvote 0
From what I know you cant do it cause like you already experienced: the plugin is taking control over the morph(s).
I think I found a way. Use a plugin that export a group of morphs into a new one, so that I can keep the original ones as zero and controlled by expression while offsetting the clipping via the custom one.

Gonna have a try later today!
 
Upvote 0
I think I found a way. Use a plugin that export a group of morphs into a new one, so that I can keep the original ones as zero and controlled by expression while offsetting the clipping via the custom one.

Gonna have a try later today!
Thanks for @Project Canyon 's Morph Merger, it's achieved easily!
 
Upvote 0
Back
Top Bottom