the clothing in question :

Lil me want to make the middle part detaching like a zipper slowly unzipping, scales with detach threshold. 

In what way do VAM recognize which part should be detaching/not? Should i stitch that with zipper feature? Or no stitch at all? Does the answer lies within the SIM MAP image file? I don't know the keyword that corelates with the knowledge i'm looking for. Please help me, shifu!


Another question that i would like to ask, since probably the answer lies in the same place : I'm planning to add a hood to that hoodie, how do one export the OBJ so VAM would recognize the jacket and hood are 2 DIFFERENT material? Last tutorial i follow only export the object into one unity and all share same material. Below is my 1st attempt on making custom clothing, i want the ribbon to be detected as different item, but its exported as ONE UNITY instead.
Can you guys give me a link to tutorial that have answer to those questions???

Thanks




In what way do VAM recognize which part should be detaching/not? Should i stitch that with zipper feature? Or no stitch at all? Does the answer lies within the SIM MAP image file? I don't know the keyword that corelates with the knowledge i'm looking for. Please help me, shifu!



Another question that i would like to ask, since probably the answer lies in the same place : I'm planning to add a hood to that hoodie, how do one export the OBJ so VAM would recognize the jacket and hood are 2 DIFFERENT material? Last tutorial i follow only export the object into one unity and all share same material. Below is my 1st attempt on making custom clothing, i want the ribbon to be detected as different item, but its exported as ONE UNITY instead.
Can you guys give me a link to tutorial that have answer to those questions???


