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Let's say you're using post magic and super shot. You need to have far more intense setups for the bloom if you have the resolution multiplier enabled. This is due to how bloom is computed based on the original resolution.
If not (PM and SuperShot), you need to be more specific when asking questions
The print screen option doesn't seem to work on this computer.. I have to open up snippet. This is the first computer in all my life that that button on the keyboard doesn't do anything... This keyboard I've had for 12+ years now lol... New computer's since February.. I'm not sure if its due to a windows11 thing or what, but it really confused me at first lol.. If anyone knows how to fix that, I'd probably do that... but I used to always have to save the jpg to something right away anyway as it would name it "untitled" and would only have 1 screengrab saved at a time... Camera's been easy in that way as I can just click away and it's saved in my screenshot folder Bumping up the settings while Im in the camera view works great for me now lol
Bloom is a screen-space post-processing operation that could also be applied to the screenshot afterwards in an image-editing app.
@MacGruber : Unity 2018 seems to have support for EXR export. Maybe Supershot could provide that as an option? It would definitely be an advanced usecase because EXR by design does no colorspace transformation to retain the full HDR linear range but post-processing operations like bloom would be easier to do externally that way.