• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

VaM 1.x How to fix erratic physics for CUA assets?

Threads regarding the original VaM 1.x

youhotyet

New member
Joined
Oct 30, 2025
Messages
3
Reactions
0
I have been messing around with CUA assets in my scenes. I did not make these assets, I'm just using them from the resource list everyone else uploads to. I am struggling with tails in particular. The physics are extremely erratic, spinning around wildly or wiggling a ton when the person is in motion, as well as clipping into the body. Is there any way to reduce this or to make the physics less... crazy? It feels like adjusting the assets physics settings doesn't do anything and other plug-ins I've tried don't seem to help at all.
 
I have been messing around with CUA assets in my scenes. I did not make these assets, I'm just using them from the resource list everyone else uploads to. I am struggling with tails in particular. The physics are extremely erratic, spinning around wildly or wiggling a ton when the person is in motion, as well as clipping into the body. Is there any way to reduce this or to make the physics less... crazy? It feels like adjusting the assets physics settings doesn't do anything and other plug-ins I've tried don't seem to help at all.

No.
Probably a EZSoftBones implementation which is framerate dependent. They generally tell you to cap your fps, but I find that extremely stoopid as it's only accounting for people going above the 60fps, not the ones that do not have the 60.

Unless you'd use an asset made with the library I recently released, you can hardly do anything.
 
Upvote 0
I'm a fan of tails can't really comment on physics adjustment though but if you haven't seen it yet the Sarah fox look has a great tail cua and uses the ikcua plugin. I've used it in other scenes.


By far the best of every tail I've tried imo.
 
Upvote 0
Back
Top Bottom