Question How to create Rigid body clothing for VaM?

zqwvc1419

Member
Messages
88
Reactions
33
Points
18
How to create Rigid body clothing for VaM?

When VaM is opened, it seems that it automatically treats an obvious rigid body clothing model, such as glasses, as a soft body clothing. After the glasses .duf file is imported into VaM, the glasses model will be bent.

The bigger problem is: if the glasses model is located near the model's eyes, the model will move with the character's glasses when blinking.

What is the reason for this? What should I do?😳
 
The clothing importer assumes everything's a cloth item and it get's wrapped to the model. You can use this plugin to re-wrap it to a specific set of vertices. I've not really used it much, but it automates things nicely, and is way better than the old way which was to make custom morphs and move every other part of the model away. Your only other option is to turn the glasses into a CUA, but that's a bit complex too.

 
Upvote 0
The clothing importer assumes everything's a cloth item and it get's wrapped to the model. You can use this plugin to re-wrap it to a specific set of vertices. I've not really used it much, but it automates things nicely, and is way better than the old way which was to make custom morphs and move every other part of the model away. Your only other option is to turn the glasses into a CUA, but that's a bit complex too.

Thanks for your reply. I understand. There are two plugins:
Static Clothing and Clothing Rewarper.
I will try both later. I am more optimistic about the Static Clothing plugin.
Clothing Rewarper seems to have some problems.
 
Upvote 0
Let's be completely honest about "hard surface" clothes in VAM:
  • It does not handle it
  • Some technics (created by mopedlamp) allow you to "bypass" somewhat that limitation but with a complex implementation
If you're not looking for ultra complex creations like moped did, and simply creating stuffs like glasses, hats/helmets and accessories like this... stick to CUA. You have more freedom, better shader possibilities and it's not like it's very hard to load a CUA.

The only thing that "CUA accessories" gives is just a tinsy bit of "QoL" when it comes to adding it to the character (you just need to activate it).
But honestly, going the CUA way is far better "quality wise" so I gladly spend the time of loading a CUA.
 
Upvote 0
Let's be completely honest about "hard surface" clothes in VAM:
  • It does not handle it
  • Some technics (created by mopedlamp) allow you to "bypass" somewhat that limitation but with a complex implementation
If you're not looking for ultra complex creations like moped did, and simply creating stuffs like glasses, hats/helmets and accessories like this... stick to CUA. You have more freedom, better shader possibilities and it's not like it's very hard to load a CUA.

The only thing that "CUA accessories" gives is just a tinsy bit of "QoL" when it comes to adding it to the character (you just need to activate it).
But honestly, going the CUA way is far better "quality wise" so I gladly spend the time of loading a CUA.
Use Cloth plugin manager and static cloth plugin to make vam's rigid body clothes. This is my current view.

😳 ~ This is a guide.
https://hub.virtamate.com/resources/clothing-plugins.37636/

😳 ~ There are the plugins: Clothing plugin manager and Clothing plugin Static Cloghing.

https://hub.virtamate.com/resources/clothing-plugin-manager.37633/

https://hub.virtamate.com/resources/clothing-plugin-static-clothing.37635/
 
Upvote 0
Back
Top Bottom