I'm trying to make my first piece of clothing and it shows up okay if I make it as an AssetBundle in Unity, but that's apparently not compatible with the clothing creator.
When I export the FBX and go into DAZ Studio 4, then import it and go to save scene, then import that duf in VAM, what I see is the second picture.
The asset is rotated 90 degrees and 10 times too small. I've tried increasing the FBX scale to 10x and it looks bigger in DAZ, but still exports as tiny.
Why is DAZ saving the scene with the axes and scale wrong, and how can I fix it? Is there any way to skip DAZ and just use Blender?
When I export the FBX and go into DAZ Studio 4, then import it and go to save scene, then import that duf in VAM, what I see is the second picture.
The asset is rotated 90 degrees and 10 times too small. I've tried increasing the FBX scale to 10x and it looks bigger in DAZ, but still exports as tiny.
Why is DAZ saving the scene with the axes and scale wrong, and how can I fix it? Is there any way to skip DAZ and just use Blender?