• Hi Guest!

    We are extremely excited to announce the release of our first Beta for VaM2, the next generation of Virt-A-Mate which is currently in development.
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.

Question Import hair from Blender/DAZ?

StringCheeseTheorem

Well-known member
Joined
Nov 26, 2024
Messages
34
Reactions
255
So I have a model in blender that I managed to export to DAZ and then used Faceform Wrap to make a genesis 2 morph and import into VAM but I am unsure how to import hair (with rigging) and texture it. I tried using the hair creator and importing it as a .duf and that kind of worked but it looked exactly as it does in DAZ rather than how it does in the rendered image from Blender. I also have no idea how to go about applying the hair texture maps. Anyone know how to do this? Thanks.
 
Hi) I have a somewhat similar problem. There is a G8 hair asset that I need in VAM, but when importing it .daf in the Hair Creator I am informed that the hair has too many vertices, about 300k, respectively it would take a very long time to load and weigh under 2 GB, and I did not wait. How can I move the hair to VAM, without such a hellishly long load time and bloated weight?
 
Upvote 0
Hi) I have a somewhat similar problem. There is a G8 hair asset that I need in VAM, but when importing it .daf in the Hair Creator I am informed that the hair has too many vertices, about 300k, respectively it would take a very long time to load and weigh under 2 GB, and I did not wait. How can I move the hair to VAM, without such a hellishly long load time and bloated weight?
So I never solved my problem and ended up just using a mixture of user uploaded hairstyles but for your issue you could import it into Blender and apply the decimate feature to reduce the number of vertices. I think there is a similar feature in DAZ itself but if I remember correctly you need to pay for it.
 
Upvote 0
Hi) I have a somewhat similar problem. There is a G8 hair asset that I need in VAM, but when importing it .daf in the Hair Creator I am informed that the hair has too many vertices, about 300k, respectively it would take a very long time to load and weigh under 2 GB, and I did not wait. How can I move the hair to VAM, without such a hellishly long load time and bloated weight?

The import option in the hair creator is unintuitively not for importing hair. Its designed to allow you to import a custom scalp. the Hair creator will then uise the topology of the scalp to generate vams hair nodes which you can then use as the base for a custom style.

As for import of hair from outside to vams hair system, its simply impossible. The closest you could get would be a CUA with a rig for movement.
 
Upvote 0
Back
Top Bottom