Hi, it's a custom conversion.Hi @CheesyFX
This is not a technical question, but I was wondering what is the outfit that your model is wearing?
I'm guessing that means it's not publicly available? Anyways thanks for responding.Hi, it's a custom conversion.
No, I'm not allowed to post it around here. Which one do you mean btw? The thumbnail or the one from the video? It doesn't really matter beacause the above applies to both, but I'm curious.I'm guessing that means it's not publicly available? Anyways thanks for responding.
I was going off the thumbnail since I really liked the capri jeans they were wearing.No, I'm not allowed to post it around here. Which one do you mean btw? The thumbnail or the one from the video? It doesn't really matter beacause the above applies to both, but I'm curious.
Enhanced synergy across my plugin suite:
New toggle: Cloth collision can now be disabled separately. I noticed some issues with long throusers.
- Ability to (internally) interpolate the foot slope deltas. This is crucial for the next BodyLanguage update, which will feature smooth pose transitions. BL will post an error if you try to use an earlier version of this.
- HeelAdjust2 and FreeTheLegs are now collaborating, not destroying changes made by the eachother.
Fixes I made...
Thank you for sharing CheesyFX.Here is a scene.json containing her:
![]()
scene
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Yes, I have them, obviously. But I won't share them until I release her properly.Thank you for sharing CheesyFX.
Is anybody having these textures by any chance?
!> Error during texture load: Path Custom/Clothing/Female/CheesyFX/mesh.png is not valid
!> Error during texture load: Path Custom/Atom/Person/Textures/Estel/estel_faceS.jpg is not valid
!> Error during texture load: Path Custom/Atom/Person/Textures/Estel/estel_face.png is not valid
!> Error during texture load: Path Custom/Atom/Person/Textures/Estel/estel_torso_koi_L_8k.png is not valid
!> Error during texture load: Path Custom/Atom/Person/Textures/Estel/estel_limbs1.png is not valid
Thankshello,
lurker here... love your work!
What tattoos and hairstyles are you using in your skin? i DL.d the json but there were no filelist.
thanks..
Glad you like it! Well, if the animation is 'bad' and the colliders are stuck inside something, there might be repeated foot step sounds, and they may be loud.Thx to your great work
May ask why there will be some harsh voice especially using VR when enable the footstep. That's really frittening
But i cannot reproduce it when i'm mean to do it, if i manage to record it,i'll show you
I'm having a similar issue, but all I'm attempting to do is KEEP the collision sounds against "Everything" instead of the default!> Exception during RestoreFromLast of plugin#3_CheesyFX.HeelAdjust2: System.NullReferenceException: Object reference not set to an instance of an object
at CheesyFX.HeelAdjust2.OnCollisionEnabledChanged (Boolean val) [0x00000] in <filename unknown>:0
at JSONStorableBool.InternalSetVal (Boolean b, Boolean doCallback) [0x00000] in <filename unknown>:0
at JSONStorableBool.set_val (Boolean value) [0x00000] in <filename unknown>:0
at JSONStorableBool.RestoreFromJSON (SimpleJSON.JSONClass jc, Boolean restorePhysical, Boolean restoreAppearance, Boolean setMissingToDefault) [0x00000] in <filename unknown>:0
at JSONStorable.RestoreFromJSON (SimpleJSON.JSONClass jc, Boolean restorePhysical, Boolean restoreAppearance, SimpleJSON.JSONArray presetAtoms, Boolean setMissingToDefault) [0x00000] in <filename unknown>:0
at Atom.RestoreFromLast (.JSONStorable js) [0x00000] in <filename unknown>:0
!> Exception during RestoreFromLast of plugin#0_CheesyFX.HeelAdjust2: System.NullReferenceException: Object reference not set to an instance of an object
at CheesyFX.HeelAdjust2.SetFootPose (Single val) [0x00000] in <filename unknown>:0
at CheesyFX.HeelAdjust2.OnFootPoseChanged () [0x00000] in <filename unknown>:0
at CheesyFX.HeelAdjust2.<Init>m__D (Single val) [0x00000] in <filename unknown>:0
at JSONStorableFloat.InternalSetVal (Single f, Boolean doCallback) [0x00000] in <filename unknown>:0
at JSONStorableFloat.set_val (Single value) [0x00000] in <filename unknown>:0
at JSONStorableFloat.RestoreFromJSON (SimpleJSON.JSONClass jc, Boolean restorePhysical, Boolean restoreAppearance, Boolean setMissingToDefault) [0x00000] in <filename unknown>:0
at JSONStorable.RestoreFromJSON (SimpleJSON.JSONClass jc, Boolean restorePhysical, Boolean restoreAppearance, SimpleJSON.JSONArray presetAtoms, Boolean setMissingToDefault) [0x00000] in <filename unknown>:0
at Atom.RestoreFromLast (.JSONStorable js) [0x00000] in <filename unknown>:0
There is a scene, Timeline with several segments, g-pumps, heeladjust plugin.View attachment 415562![]()
Midnight Moves - Scenes -
⚠️ PLEASE: If you like this asset, consider liking and reviewing it for the community Read the description, read the ingame help if you have any trouble. I will not answer private messages asking questions about things that are actually...hub.virtamate.com
!> Exception during RestoreFromLast of plugin#3_CheesyFX.HeelAdjust2: System.NullReferenceException: Object reference not set to an instance of an object
at CheesyFX.HeelAdjust2.OnCollisionEnabledChanged (Boolean val) [0x00000] in <filename unknown>:0
at JSONStorableBool.InternalSetVal (Boolean b, Boolean doCallback) [0x00000] in <filename unknown>:0
at JSONStorableBool.set_val (Boolean value) [0x00000] in <filename unknown>:0
at JSONStorableBool.RestoreFromJSON (SimpleJSON.JSONClass jc, Boolean restorePhysical, Boolean restoreAppearance, Boolean setMissingToDefault) [0x00000] in <filename unknown>:0
at JSONStorable.RestoreFromJSON (SimpleJSON.JSONClass jc, Boolean restorePhysical, Boolean restoreAppearance, SimpleJSON.JSONArray presetAtoms, Boolean setMissingToDefault) [0x00000] in <filename unknown>:0
at Atom.RestoreFromLast (.JSONStorable js) [0x00000] in <filename unknown>:0
Thanks and sorry for the late answer. Your message slipped through kinda.Hi Cheesy, great plugin!
I'm prepping some roller skates for release, part clothing, part CUA, and this plugin is perfect esp as can auto-lock the toe. I'm releasing 2 versions, one for the "old-fashioned" way of using CUA clothes, and one using Stopper's clothing manager and Skynet's re-work of CUA clothing.
Your plugin works great, and obvs can just copy a preset to your folder in another VaM installation, this works absolutley fine. But is there a way of packaging presets and get your plugin to recognize them in a var?
Thank youHello CheesyFX,
I really like your work and would like to thank you to offer your talents to the community.
Just a kick question : I have a scene containing standing animation and riding "something" animations condidering that the character can wear heels or not. I would like to swap the "Adjust controller heights" parameter value at the begining of a timeline animation but I can't find this parameter in the trigger. Do you plan to add it ? Else, is there an other way to do please ?
Thank you !