Some morphs are considered "high cost", they shouldn't be updated continuously. To indicate this to the user, VaM does highlight the "Animatable" label red color. However, this red label is lost when the morph is used in a group morph. For example "Left Hand Chop" drives "Left Fingers Squeeze", but it is not labeled in red.
I think the hasBoneModificationFormulas property should be propagated accordingly, which DAZMorph.InitUI is using to determine something as "high cost".
Obviously I'm interested in this due to my IdlePoser plugin where users could try to capture and animate such morphs. I'm using the hasBoneModificationFormulas property as well to highlight those morphs in red.
I think the hasBoneModificationFormulas property should be propagated accordingly, which DAZMorph.InitUI is using to determine something as "high cost".
Obviously I'm interested in this due to my IdlePoser plugin where users could try to capture and animate such morphs. I'm using the hasBoneModificationFormulas property as well to highlight those morphs in red.
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