• Hi Guest!

    We are extremely excited to announce the release of our first Beta for VaM2, the next generation of Virt-A-Mate which is currently in development.
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.

Handling of morph groups containing "high cost" (=red) morphs

MacGruber

Invaluable member
Developer
Wiki Contributor
Featured Contributor
Joined
May 11, 2020
Messages
1,677
Solutions
93
Reactions
3,325
Some morphs are considered "high cost", they shouldn't be updated continuously. To indicate this to the user, VaM does highlight the "Animatable" label red color. However, this red label is lost when the morph is used in a group morph. For example "Left Hand Chop" drives "Left Fingers Squeeze", but it is not labeled in red.
1592927577225.png


1592927606778.png


I think the hasBoneModificationFormulas property should be propagated accordingly, which DAZMorph.InitUI is using to determine something as "high cost".
Obviously I'm interested in this due to my IdlePoser plugin where users could try to capture and animate such morphs. I'm using the hasBoneModificationFormulas property as well to highlight those morphs in red.
 
Last edited:
Back
Top Bottom