Hairs - physics more than 64

It's not possible to increase the range on those physics sliders, if you want more hairs then you need to use a scalp with more nodes when creating styles.
 
How about creating a duplicate hairstyle (disable scalp on one)?
That should give you "2x64" ...and about 20fps? 🤣
duplicateHair.jpg

Create 3-4 copies, get slideshow, problem solved...

if only that simple... but you get more customization? :unsure:
 
Thats not a bad idea at all, maybe if you apply some extra spread to each instance they will blend better
 
Thats not a bad idea at all, maybe if you apply some extra spread to each instance they will blend better
No that will not solve the problem. There will be more hairs but the root of hairs will be at same position so in face close up it still will look like hair implants :( but i was wondering about that "nodes" , maybe here is problem. that there are too less nodes and thats why it looks like hair implants going out each 3 mm instead of 0.5mm. So its possible to create more nodes hair ? but if so , then why there are no hairs that looks more natural at scalp point ? comparing to new Daz 3D hairs VAM hair are so bad :(
 
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