For morphs:
The idea is to clear out the morph menu by only showing the latest version of a morph by default, but an option would be available to select an older version instead for a person atom.
For facial expression:
Main point is to improve the compatibility/portability of custom facial expressions in different scenes. For example, there are many differents smiles, but they could be grouped into categories, so look-alikes could have their own custom version of some facial expressions, and these custom versions would be specified in the appearance preset, which would make them ready for any scene using facial animations.
Also, I don't know how this is revelant to be done in vam and not in a plugin, but there should be a solver for the addition of multiple facial expressions that take into account some physical limits, especially for the eyes. Right now, an expression which requires the person to almost close their eyes, like "pain", is incompatible with blinking. I think that the eyes closing too much is one of the most immersion breaking thing that I have seen is scenes using multiple expressions. Many emotional expressions close the eyes too much, so using mixed expressions only works with very small values.
The idea is to clear out the morph menu by only showing the latest version of a morph by default, but an option would be available to select an older version instead for a person atom.
For facial expression:
Main point is to improve the compatibility/portability of custom facial expressions in different scenes. For example, there are many differents smiles, but they could be grouped into categories, so look-alikes could have their own custom version of some facial expressions, and these custom versions would be specified in the appearance preset, which would make them ready for any scene using facial animations.
Also, I don't know how this is revelant to be done in vam and not in a plugin, but there should be a solver for the addition of multiple facial expressions that take into account some physical limits, especially for the eyes. Right now, an expression which requires the person to almost close their eyes, like "pain", is incompatible with blinking. I think that the eyes closing too much is one of the most immersion breaking thing that I have seen is scenes using multiple expressions. Many emotional expressions close the eyes too much, so using mixed expressions only works with very small values.