I have something I want to share for free with everyone. But I don't know if I'm allowed to.
I've created a model by putting together a makeup from Alter3go that I edited, and parts of skins from REN, such as Simone, Lexi, Linn, Ara, Tina (one of the "RenVR.FemaleBaseProject.1" skins) ... It has a mix of 8K and 4K textures, and what I believe to be a high level of detail.
The problem is, I can't use dependencies because I have literally edited the original files, put some parts of them together as layers to export the final skin files in png format. To be able to share the model, I need to share the textures themselves, which I don't know if I'm allowed to do because the original work belongs to REN for the skin textures and Alter3go for the makeup. (edit: also a tattoo from TGC's tattoo pack, DJ's tan lines and of course the hairs)
(also edit: no post processing, editing or ray tracing in the images. It's exactly like you would see it in VR except for the resolution, which is boosted using MacGruber's SuperShot)
I tried to make the face as realistic looking as I could.
I even worked on the color of the tongue and all the details of the lips. And it's not painted on, it's not based on the diffuse texture but reliant heavily on normal maps and specular maps so that it looks right when the camera angle changes or the model moves.
The nipples needed a similar level of attention to detail.
I used the T&A testing scene to make sure the physics were right, everything moved nicely and nothing was too floppy:
I checked the skin under non-neutral color lights like RenVR's skin preview scene:
I even tried to make the body proportions be a good fit for most scenes:
(Except her neck is a little shorter than most looks)
There is a very VR friendly version where the hair is shorter but still realistic looking and it performs much better.
And there is a straight haired version which looks cool to me.
I used Morph Merger to have it down to a single morph I can share with the textures.
I haven't created a package before, so I might need some guidance there. But other than that, it looks good to me.
I have also specially curated a few SubScenes as lighting rigs. One is with point lights for photos and desktop use, one is specifically for VR and based on spot lights, making it more performance friendly. Both allow you to walk around the model 360 degrees in room scale VR where the model is lighted nicely from every angle. I was hoping the model and the lighting rig could be a drop in to amp up older scenes for newer GPUs. An example scene from Mr. Oranges scene pack:
(The guy here is in the same boat. Edited textures, so I cannot share using just dependencies).
So in the end, I wanted to make a pack of three scenes, (1) quality, (2) balance and (3) performance. Quality with straight hair, good looking environment and point lights. Balance with better performing hair, good looking environment and spot lights. Performance with best performing hair, only two spot lights and a simple background. But it wouldn't be possible if I'm not allowed to share the texture files as the original source files are not mine but REN and Alter3go's.
Alternatively, I can send it all to REN and Alter3go if they would like to share it themselves. I just wanna put it out there if that's possible.
Here she is with her original skin and her alternate skin:
Finally, here are some familiar models with this skin:
Ok maybe not the last one.
In conclusion, help me share this (or at least let me know if it's not allowed).
Cheers and thanks in advance!
I've created a model by putting together a makeup from Alter3go that I edited, and parts of skins from REN, such as Simone, Lexi, Linn, Ara, Tina (one of the "RenVR.FemaleBaseProject.1" skins) ... It has a mix of 8K and 4K textures, and what I believe to be a high level of detail.
The problem is, I can't use dependencies because I have literally edited the original files, put some parts of them together as layers to export the final skin files in png format. To be able to share the model, I need to share the textures themselves, which I don't know if I'm allowed to do because the original work belongs to REN for the skin textures and Alter3go for the makeup. (edit: also a tattoo from TGC's tattoo pack, DJ's tan lines and of course the hairs)
(also edit: no post processing, editing or ray tracing in the images. It's exactly like you would see it in VR except for the resolution, which is boosted using MacGruber's SuperShot)
I tried to make the face as realistic looking as I could.
I even worked on the color of the tongue and all the details of the lips. And it's not painted on, it's not based on the diffuse texture but reliant heavily on normal maps and specular maps so that it looks right when the camera angle changes or the model moves.
The nipples needed a similar level of attention to detail.
I used the T&A testing scene to make sure the physics were right, everything moved nicely and nothing was too floppy:
I checked the skin under non-neutral color lights like RenVR's skin preview scene:
I even tried to make the body proportions be a good fit for most scenes:
(Except her neck is a little shorter than most looks)
There is a very VR friendly version where the hair is shorter but still realistic looking and it performs much better.
And there is a straight haired version which looks cool to me.
I used Morph Merger to have it down to a single morph I can share with the textures.
I haven't created a package before, so I might need some guidance there. But other than that, it looks good to me.
I have also specially curated a few SubScenes as lighting rigs. One is with point lights for photos and desktop use, one is specifically for VR and based on spot lights, making it more performance friendly. Both allow you to walk around the model 360 degrees in room scale VR where the model is lighted nicely from every angle. I was hoping the model and the lighting rig could be a drop in to amp up older scenes for newer GPUs. An example scene from Mr. Oranges scene pack:
(The guy here is in the same boat. Edited textures, so I cannot share using just dependencies).
So in the end, I wanted to make a pack of three scenes, (1) quality, (2) balance and (3) performance. Quality with straight hair, good looking environment and point lights. Balance with better performing hair, good looking environment and spot lights. Performance with best performing hair, only two spot lights and a simple background. But it wouldn't be possible if I'm not allowed to share the texture files as the original source files are not mine but REN and Alter3go's.
Alternatively, I can send it all to REN and Alter3go if they would like to share it themselves. I just wanna put it out there if that's possible.
Here she is with her original skin and her alternate skin:
Finally, here are some familiar models with this skin:
Ok maybe not the last one.
In conclusion, help me share this (or at least let me know if it's not allowed).
Cheers and thanks in advance!
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