So far every plugin I've tried that has Trigger features that can be used under "Start Actions" of a AnimationPattern, do not trigger when the animation pattern is played in reverse (ie. a Negative Animation Speed, -1.000)
For a quick example: If I were to make an AnimationPattern with two steps, Loop turned off, and Auto play turned off. And then add a basic Pump Plugin (ie. Pimped Pump Trigger by dub) and Set a Pump Once as a Start Action at 0.10 of Current Position of the AnimationPattern, After initially telling to Pump Once manually, it should continue to pump itself everytime the Animation comes back to 0.10. This functioned correctly in previous versions. -- Even just setting Animation Speed to -1.000 and then adding any Plugin related Trigger as a Start Action, does not cause the trigger to occur. It will only do so when Played with a positive Animation Speed Value. -- However, things like changing a Light color on Start Action, appears to work when played in reverse. It just seems to be plugin related triggers.
For a quick example: If I were to make an AnimationPattern with two steps, Loop turned off, and Auto play turned off. And then add a basic Pump Plugin (ie. Pimped Pump Trigger by dub) and Set a Pump Once as a Start Action at 0.10 of Current Position of the AnimationPattern, After initially telling to Pump Once manually, it should continue to pump itself everytime the Animation comes back to 0.10. This functioned correctly in previous versions. -- Even just setting Animation Speed to -1.000 and then adding any Plugin related Trigger as a Start Action, does not cause the trigger to occur. It will only do so when Played with a positive Animation Speed Value. -- However, things like changing a Light color on Start Action, appears to work when played in reverse. It just seems to be plugin related triggers.
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