I am using current 3.8 Facegen
Couldn't find any Guides for VAM.
Actually the Facegen Idea itself is vey nice for Morphs.
I noticed you get good Morphs regarding the Person if you use a good Portrait Pictures.
But that was it regarding quality process
The Facegen GUi is horrible regarding colour optimization, there is no undo at all and it all looks so amateurish combinded from the Menu Functions + workflow.
The exported Face Texture Maps i load up in VAM look so ugly washed out colour / Light wise.
They are often wrong colour ( too dark or entire wrong colour as the original ) and upper Lips are often not correct and dirty Skin parts on one side of the cheeks the original Picture does not have.
Not even the VAM Skin Texture Sliders / Settings help here and the Facegen skin colour Features are so bad since if you move one slider, all others move also and destroy the entire Colour setting in a second.
And as mentioned no UNDO / Reset to defaults.
So my questions here are:
1. How can i improve the Face Maps colouring to look like the real Picture then ?
2. Is the Face Texture all i should use and dump the Body Textures it creates ?
They all look the same ugly as the Face does. Entire wrong colours like Person is white and the Body Textures are like a washed out ugly brown and next time its opposite.
I mean sure if i load all Texture parts the Person matches the Facegen Maps but the Result is trash quality wise.
What i tried and hoped it actually works is that during export > Custom
i selected Torso of LImbs / etc of a nice looking skin so FAcegen may check its colour to match the FAce Texture then but nope.
Not even a tiny similarity is generated.
So i wonder for what that function is even useful if it does not match the Skin Colour of the Sources loaded then.
Can i use Photoshop to analyze the replacement Body SKin Textures colour so the FG Face Texture can be loaded to exactly paste that colour Settings of the replacement SKIN ?
Or can i load the Original Picture and scan the face colour settings to then copy it over to the Facegen Texture and the Skin?
I wonder what the usual workflow is here to get a good result at the end.
Currently Facegen for me seems to be only really useful for VAM to create Face Morphs but the rest i dunno.
Couldn't find any Guides for VAM.
Actually the Facegen Idea itself is vey nice for Morphs.
I noticed you get good Morphs regarding the Person if you use a good Portrait Pictures.
But that was it regarding quality process
The Facegen GUi is horrible regarding colour optimization, there is no undo at all and it all looks so amateurish combinded from the Menu Functions + workflow.
The exported Face Texture Maps i load up in VAM look so ugly washed out colour / Light wise.
They are often wrong colour ( too dark or entire wrong colour as the original ) and upper Lips are often not correct and dirty Skin parts on one side of the cheeks the original Picture does not have.
Not even the VAM Skin Texture Sliders / Settings help here and the Facegen skin colour Features are so bad since if you move one slider, all others move also and destroy the entire Colour setting in a second.
And as mentioned no UNDO / Reset to defaults.
So my questions here are:
1. How can i improve the Face Maps colouring to look like the real Picture then ?
2. Is the Face Texture all i should use and dump the Body Textures it creates ?
They all look the same ugly as the Face does. Entire wrong colours like Person is white and the Body Textures are like a washed out ugly brown and next time its opposite.
I mean sure if i load all Texture parts the Person matches the Facegen Maps but the Result is trash quality wise.
What i tried and hoped it actually works is that during export > Custom
i selected Torso of LImbs / etc of a nice looking skin so FAcegen may check its colour to match the FAce Texture then but nope.
Not even a tiny similarity is generated.
So i wonder for what that function is even useful if it does not match the Skin Colour of the Sources loaded then.
Can i use Photoshop to analyze the replacement Body SKin Textures colour so the FG Face Texture can be loaded to exactly paste that colour Settings of the replacement SKIN ?
Or can i load the Original Picture and scan the face colour settings to then copy it over to the Facegen Texture and the Skin?
I wonder what the usual workflow is here to get a good result at the end.
Currently Facegen for me seems to be only really useful for VAM to create Face Morphs but the rest i dunno.
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