VaM 1.x DLSS 5 in VAM2 + DLSS 5 Experiments in VAM1

Threads regarding the original VaM 1.x
Ideas that could improve this are:

  • Atom-specific rendering: A plugin that applies only to individual atoms, rendering the character model without processing the entire viewport or even the foveated viewport.
  • Multi-GPU support: A driver or architecture that makes SLI relevant again, allowing DLSS 5 to run on one NVIDIA GPU while the game world is rendered on a second GPU or even an APU.
 
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Atom-specific rendering: A plugin that applies only to individual atoms, rendering the character model without processing the entire viewport or even the foveated viewport.

From what I saw and tested on the masks systems. Masking or not, this is an "image wide" treatment. Masks are just a way to adjust the final input but it won't cut your computation cost. For now at least.


Multi-GPU support: A driver or architecture that makes SLI relevant again, allowing DLSS 5 to run on one NVIDIA GPU while the game world is rendered on a second GPU or even an APU.

LOL. For fappin' 3mins and a half? Masturbation cost can't get higher than that haha :p
 
From what I saw and tested on the masks systems.
Were you testing this in VaM 2?
And if so are you planning to make any kind of announcement about whether this technology will actually be supported in VaM2? It would be really interesting to hear how you’re thinking about implementing it from the technical side, and what kind of problems or limitations it might introduce in game
 
Ideas that could improve this are:

  • Atom-specific rendering: A plugin that applies only to individual atoms, rendering the character model without processing the entire viewport or even the foveated viewport.
  • Multi-GPU support: A driver or architecture that makes SLI relevant again, allowing DLSS 5 to run on one NVIDIA GPU while the game world is rendered on a second GPU or even an APU.
Yeaaa to be able to choose would be very nice, especially with passthrough. I'm no techie, but that does sound difficult.

I loaded a scene on desktop that I had edited for passthrough use, NR took my chroma green and obviously altered it, as well as making my model looking sickly green lol.
 
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