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Question DAZ Genesis 2 morph question

Meharock

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Hey guys! I’m new to character creation for Vam, but have years of experience as a 3d character artist. So the question is:
I downloaded Daz, selected genesis 2 female base mesh, using Zbrush bridge successfully created a morph, which works in Daz. I’m exporting morph just like guides tell me to do, but imported morph into vam just makes some slight changes in a model’s face, but the morph covers breast, height, limbs changes - nothing works in Vam.
Which model inside Vam I need to use to make it look the same as in Daz? I know it will be slightly different, but still. Or maybe there’re something wrong with another aspect of creation? Ask any questions you need to help we with that. If I succeed with the process - I’ll share that look for free (i’ts an onlyfans model).
 
How are you exporting the morph from Daz, and how are you importing it into Vam? For the G2 based characters I create, I end up copying a dsf file into Custom\Atom\Person\Morphs\female\[Free] SlimerJSpud. You can also follow the G8 flow, minus the autofit part.
 
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How are you exporting the morph from Daz, and how are you importing it into Vam? For the G2 based characters I create, I end up copying a dsf file into Custom\Atom\Person\Morphs\female\[Free] SlimerJSpud. You can also follow the G8 flow, minus the autofit part.
https://hub.virtamate.com/resources/daz-to-var-2.13686/ Okay, so Daz To Var fixed the problem, thanks!
 
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Personally, I don't like using Daz to Var because it marks everything as PC inside the var. That means it can't be shared as free on the hub. I've found that just copying the dsf for the morph works, because Vam converts it to vmb and vmi files that can be published in your own var package. What you have to do is save the G2 character as a morph asset. Apparently, the latest version of Daz Studio has deprecated this, but it has a new place in the menu.
 
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Personally, I don't like using Daz to Var because it marks everything as PC inside the var. That means it can't be shared as free on the hub. I've found that just copying the dsf for the morph works, because Vam converts it to vmb and vmi files that can be published in your own var package. What you have to do is save the G2 character as a morph asset. Apparently, the latest version of Daz Studio has deprecated this, but it has a new place in the menu.
And should I apply that created morph to any model? If to gen 2 base only?
 
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And should I apply that created morph to any model? If to gen 2 base only?
Not sure I understand the question. You created a G2F morph in Daz Studio. If you save it as a morph asset in Daz, it will end up someplace like Content\data\DAZ 3D\Genesis 2\Female\Morphs\Slimer J Spud. You then copy that dsf file into the right place in your Custom folder, it will show up in Vam's morph list. You can load up the default scene, or any other, then apply your morph to the character. Then you can apply any existing texture set in Vam, regardless of the original UV. The UV is separate from the morph.
 
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Yeah, that’s exactly what I do, but every character looks different with the morph. For example i made some certain face based on g2f, created a morph, but which character should I choose to apply that morph to make it work like the certain face I sculpted? Thanks for your answers, hopefully you don’t find them dumb, as that’s my very first time :D
Not sure I understand the question. You created a G2F morph in Daz Studio. If you save it as a morph asset in Daz, it will end up someplace like Content\data\DAZ 3D\Genesis 2\Female\Morphs\Slimer J Spud. You then copy that dsf file into the right place in your Custom folder, it will show up in Vam's morph list. You can load up the default scene, or any other, then apply your morph to the character. Then you can apply any existing texture set in Vam, regardless of the original UV. The UV is separate from the morph.
 
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Morphs mix when you adjust them. You should probably start not with the default character Lexi, but the base G2F. You can set all morphs to default, then apply yours and it should work better.
 
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Morphs mix when you adjust them. You should probably start not with the default character Lexi, but the base G2F. You can set all morphs to default, then apply yours and it should work better.
So After all I have to import g2f as a var, or is it already in the game?
 
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Huh? G2F is the base character in Vam. You don't have to import anything other than the dsf for the specific morph you created. What you're saving is the Daz custom morph you created. What I was referring to is that the default scene in Vam, when you do File -> New scene is a dial-spun character named Lexi. If you select her, then go to Female morphs -> Default -> morph, then you get a default G2F. The morph dsf you copied over should appear in Female morphs with a blue color, indicating a local custom morph.
 
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Huh? G2F is the base character in Vam. You don't have to import anything other than the dsf for the specific morph you created. What you're saving is the Daz custom morph you created. What I was referring to is that the default scene in Vam, when you do File -> New scene is a dial-spun character named Lexi. If you select her, then go to Female morphs -> Default -> morph, then you get a default G2F. The morph dsf you copied over should appear in Female morphs with a blue color, indicating a local custom morph.
It’s finally worked! Thanks)
Another question - is that possible exporting texture set as png? Didn’t find much info about that. So I want to use a certain texture set as a base, but edit it in substance painter/photoshop.
 
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You can't export or save textures, but you can found them here: C:\Users\Public\Documents\My DAZ 3D Library\Runtime\Textures\DAZ\Characters\Genesis2\BaseFemale. By default it's not very useful, very basic and don't have genital. You better edit it, a little bit.
 
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Note that in general, any textures you have in Daz Studio can't be packaged in vars to publish on the hub here. The license terms don't allow that. You can use them on your own system all you like. The Vam built-in textures can't be extracted, as that was part of how MeshedVR licensed them. A free texture set on the Vam hub licensed as CC-BY or FC is open season on mods. All the OC characters I've ported from Daz to Vam use textures already available here.
 
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Hey guys! I’m new to character creation for Vam, but have years of experience as a 3d character artist. So the question is:
I downloaded Daz, selected genesis 2 female base mesh, using Zbrush bridge successfully created a morph, which works in Daz. I’m exporting morph just like guides tell me to do, but imported morph into vam just makes some slight changes in a model’s face, but the morph covers breast, height, limbs changes - nothing works in Vam.
Which model inside Vam I need to use to make it look the same as in Daz? I know it will be slightly different, but still. Or maybe there’re something wrong with another aspect of creation? Ask any questions you need to help we with that. If I succeed with the process - I’ll share that look for free (i’ts an onlyfans model).
ZBrush is used to carve details, not to modify the overall character model. And ZBrush will mess up the topological mesh.
 
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it works just fine, if you use an official daz to zbrush bridge :)
ZBrush is not the main tool in the process of sculpting Daz character models. It is only suitable for sculpting details and optimizing local parts of the model, such as the chin. But it is not used to really modify the overall shape of the model and change the model from one shape to another.
In addition, during the sculpting process, ZBrush will disrupt the topological mesh of the model.ZBrush is suitable for the following scenarios: the basic shape of the model has been determined, and it is used to deal with the endgame.
 
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Okay guys, so I have a model in Daz, which looks just like I want, I created a morph, imported it to Vam and well, it looks different. Also it always has an opened mouth even after I restore mouth and everything in it to a default in Daz and just move it to the right place. Any ways to troubleshoot issues like this? I’ll attach both screenshots later so you could see a difference
 
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Okay guys, so I have a model in Daz, which looks just like I want, I created a morph, imported it to Vam and well, it looks different. Also it always has an opened mouth even after I restore mouth and everything in it to a default in Daz and just move it to the right place. Any ways to troubleshoot issues like this? I’ll attach both screenshots later so you could see a difference
:)~Can you take a screenshot of this model?
 
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Okay guys, so I have a model in Daz, which looks just like I want, I created a morph, imported it to Vam and well, it looks different. Also it always has an opened mouth even after I restore mouth and everything in it to a default in Daz and just move it to the right place. Any ways to troubleshoot issues like this? I’ll attach both screenshots later so you could see a difference
Let me help you.
In VaM, the vertex data of the deformation slider is stored in .vmb, and the bone data of the deformation slider is stored in .vmi. You need to copy and paste the deformation .dsf file in daz, and then directly put it in costom/atom/person/morph/female. If there is no such directory, create it, then start vam, enter the name of your dsf file, and you will be able to find your deformation. Note: Your deformation file must be a genesis 2 deformation file.
 
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Let me help you.
In VaM, the vertex data of the deformation slider is stored in .vmb, and the bone data of the deformation slider is stored in .vmi. You need to copy and paste the deformation .dsf file in daz, and then directly put it in costom/atom/person/morph/female. If there is no such directory, create it, then start vam, enter the name of your dsf file, and you will be able to find your deformation. Note: Your deformation file must be a genesis 2 deformation file.
Okay guys, so I have a model in Daz, which looks just like I want, I created a morph, imported it to Vam and well, it looks different. Also it always has an opened mouth even after I restore mouth and everything in it to a default in Daz and just move it to the right place. Any ways to troubleshoot issues like this? I’ll attach both screenshots later so you could see a difference
 
Upvote 0
Let me help you.
In VaM, the vertex data of the deformation slider is stored in .vmb, and the bone data of the deformation slider is stored in .vmi. You need to copy and paste the deformation .dsf file in daz, and then directly put it in costom/atom/person/morph/female. If there is no such directory, create it, then start vam, enter the name of your dsf file, and you will be able to find your deformation. Note: Your deformation file must be a genesis 2 deformation file.
Yeah, i can import a morph - it works just fine, but resulted look is slightly off, I'll share a screenshot later. Thank you for the help anyway
 
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Yeah, i can import a morph - it works just fine, but resulted look is slightly off, I'll share a screenshot later. Thank you for the help anyway
Goz is useless. buddy. Morph Loader Pro is the best way to genarate morph. Not Goz. Turn the resolution to base and exprot obj file. And import obj file in ZBrush. Eidt the obj file. Export it from ZBrush. And use Morph Loader Pro to Import obj and generate Morph slider.
 
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