!> System.NullReferenceException:
at (wrapper managed-to-native) UnityEngine.Object:GetName (UnityEngine.Object)
at UnityEngine.Object.get_name () [0x00000] in <filename unknown>:0
at JSONStorable.get_storeId () [0x00000] in <filename unknown>:0
at JSONStorable.GetJSON (Boolean includePhysical, Boolean includeAppearance, Boolean forceStore) [0x00000] in <filename unknown>:0
at Blazedust.CUAM.Helpers.CreateJSONClass (.Atom rootAtom, .Atom atom) [0x00000] in <filename unknown>:0
at Blazedust.CUAM.CustomUnityAssetManager.SavePreset () [0x00000] in <filename unknown>:0
at Blazedust.CUAM.CustomUnityAssetManager.<Init>m__B () [0x00000] in <filename unknown>:0
Getting this error when attempting to save an atom preset (tried version 16 and version 19). Everything seems to work just fine such as loading old atom presets or saving clothing presets. Only one instance loaded into session. Also attempted removing from session and loading in scene. VAM version 1.22.0.1
Looks like the issue I had was related to a specific scene. Loaded the same atoms in a new scene and was able to save atom preset.
at (wrapper managed-to-native) UnityEngine.Object:GetName (UnityEngine.Object)
at UnityEngine.Object.get_name () [0x00000] in <filename unknown>:0
at JSONStorable.get_storeId () [0x00000] in <filename unknown>:0
at JSONStorable.GetJSON (Boolean includePhysical, Boolean includeAppearance, Boolean forceStore) [0x00000] in <filename unknown>:0
at Blazedust.CUAM.Helpers.CreateJSONClass (.Atom rootAtom, .Atom atom) [0x00000] in <filename unknown>:0
at Blazedust.CUAM.CustomUnityAssetManager.SavePreset () [0x00000] in <filename unknown>:0
at Blazedust.CUAM.CustomUnityAssetManager.<Init>m__B () [0x00000] in <filename unknown>:0
Getting this error when attempting to save an atom preset (tried version 16 and version 19). Everything seems to work just fine such as loading old atom presets or saving clothing presets. Only one instance loaded into session. Also attempted removing from session and loading in scene. VAM version 1.22.0.1
Looks like the issue I had was related to a specific scene. Loaded the same atoms in a new scene and was able to save atom preset.
Last edited: