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VaM 1.x Cua to cloth

Threads regarding the original VaM 1.x

koagartiuy

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Joined
Jan 12, 2026
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hello! Since you can't load CUAs into an appearance preset i was hoping there was a way to make them become cloth, for example i got some hair cuas but i just can't make them become "real" hair using other's creators hair, can i make them become clothes so that i can just load them into an appearance preset?
 
hello! Since you can't load CUAs into an appearance preset i was hoping there was a way to make them become cloth, for example i got some hair cuas but i just can't make them become "real" hair using other's creators hair, can i make them become clothes so that i can just load them into an appearance preset?
yes.
 
yes.
Sorry, i probably didn't explained my self well, i want to turn CUA into clothing not the other way around since from what i'm able to understand this is jsut for makeing cloth into static meshes. I want to turn CUA objects into Clothing objects like this guys did for example:
Screenshot 2026-03-23 215335.png
Screenshot 2026-03-23 215426.png
 
My bad, I posted the wrong plugin, that should have been stoppers cua clothing plugin, not static clothing. If you use cua clothing, then you can have a blank clothing item with a plugin to add, attach and position the cua, which will automatically load it with the appearance preset. Qdaro has done it with cua piercings here.



You can also add almost anything as a clothing item in the same way as making any clothes, by saving a daz3d scene subset and importing it with the clothing creator. However, that can often cause issues with deformation due to how the clothing creator wraps the mesh to the person.
 
My bad, I posted the wrong plugin, that should have been stoppers cua clothing plugin, not static clothing. If you use cua clothing, then you can have a blank clothing item with a plugin to add, attach and position the cua, which will automatically load it with the appearance preset. Qdaro has done it with cua piercings here.



You can also add almost anything as a clothing item in the same way as making any clothes, by saving a daz3d scene subset and importing it with the clothing creator. However, that can often cause issues with deformation due to how the clothing creator wraps the mesh to the person.
Thanks, i'll try this out rn.
 
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