Question Creating custom morph with ZBrush - problem

JackyCracky

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Hi everyone,

I have a question which I hope someone can help me with.
I noticed - when I'm creating my own morphs in ZBrush - when I use these morph in VAM, they change the teeth a bit and slightly changes the flow of the model.
Just slightly... the adjustments on the body and face are so small that I don't mind, but the teeth are looking a bit weird. It looks like they get rounded off a bit...
I tested it by exporting a base Gen2 model from DAZ, with mesh resolution to 0. Importing this model to ZBrush. Then exporting it again as obj without changing anything.
Then loading it in DAZ as morph and saving it etc.
Just the basic workflow for creating a morph asset, without changing anything on the model. And it still seems something is happening because the problem persists.
Below are two screenshots with the morph not active and the morph active as you can see.
Hope someone know what's going on.

Teeth_01.jpg

\
Teeth_02.jpg
 
Nevermind everyone, I fixed it.
It was an export from DAZ problem I think.
Except for changing subdivision level to 0 etc.
You also really have to change the "Resolution Level" to "Base". (Dropdown menu within the "Mesh Resolution" tab).
And I changed SubDivision Normals to Preserve Cage.
 
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