TreasureHunter
New member
Good evening, long time lurker here.
I have been working a lot in Timeline lately, and i have a very annoying problem: Sometimes during the animating process, the controller i am working with starts to float away from its latest position. As an example, let's say i am moving characters head around, at 5 seconds its in one place(point a) , i position it 1 meter further at 6 seconds (point b), and from then and up until the end of the animation the damned thing keeps slowly crawling away, following the vector from point a to point b.
This problem happens more often when i try to tinker with curve types (changing from default "smooth" to "flat" or "bounce" for example). Even after restoring the default value, the problem persists. It seems to happen even when i don't change curve types, it just happens not as soon.
I am using timeline in VR mode, haven't tested if it happens in desktop version as well. So far the only solution to the problem i have found is placing a couple of copied frames 0.1 second after the keyframe that is effected by the bug, but it greatly complicates the process of making animations. Any help would be appreciated, haven't found any similar topics, but if they exist, i apologize.
I have been working a lot in Timeline lately, and i have a very annoying problem: Sometimes during the animating process, the controller i am working with starts to float away from its latest position. As an example, let's say i am moving characters head around, at 5 seconds its in one place(point a) , i position it 1 meter further at 6 seconds (point b), and from then and up until the end of the animation the damned thing keeps slowly crawling away, following the vector from point a to point b.
This problem happens more often when i try to tinker with curve types (changing from default "smooth" to "flat" or "bounce" for example). Even after restoring the default value, the problem persists. It seems to happen even when i don't change curve types, it just happens not as soon.
I am using timeline in VR mode, haven't tested if it happens in desktop version as well. So far the only solution to the problem i have found is placing a couple of copied frames 0.1 second after the keyframe that is effected by the bug, but it greatly complicates the process of making animations. Any help would be appreciated, haven't found any similar topics, but if they exist, i apologize.
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