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VaM 1.x Clothes interacting with CustomUnityAssets

Threads regarding the original VaM 1.x

Terreneitor

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Hi! I'm just wondering if there is a way to make clothes interact with CustomUnityAssets, the asset has it's own collider but the clothes doesn't seem to be interacting.
Thanks!
 
Hi! I'm just wondering if there is a way to make clothes interact with CustomUnityAssets, the asset has it's own collider but the clothes doesn't seem to be interacting.
Thanks!
Hello! Clothes and hair only interact with GPU colliders. By default, CUAs use CPU colliders, which interacts with the body colliders. You can use this plugin (https://hub.virtamate.com/resources/cuagpucolliders.52356/) to convert CPU into GPU colliders. Note that GPU don't support square or convex colliders, if your asset has those, they won't be converted.
 
Hi! I'm just wondering if there is a way to make clothes interact with CustomUnityAssets, the asset has it's own collider but the clothes doesn't seem to be interacting.
Thanks!
The built in sphere and capsule shapes collide with hair and clothing when collision is set to off. You can put them where they are needed to block a specific area and then make them invisible. it's a useful trick to stop hair clipping through the face or other areas too.

Atani has a grid of capsules as a subscene if that helps.

 
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