Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
Hi Guest!
We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.
Hi! I'm just wondering if there is a way to make clothes interact with CustomUnityAssets, the asset has it's own collider but the clothes doesn't seem to be interacting.
Thanks!
Hi! I'm just wondering if there is a way to make clothes interact with CustomUnityAssets, the asset has it's own collider but the clothes doesn't seem to be interacting.
Thanks!
Hello! Clothes and hair only interact with GPU colliders. By default, CUAs use CPU colliders, which interacts with the body colliders. You can use this plugin (https://hub.virtamate.com/resources/cuagpucolliders.52356/) to convert CPU into GPU colliders. Note that GPU don't support square or convex colliders, if your asset has those, they won't be converted.
Hi! I'm just wondering if there is a way to make clothes interact with CustomUnityAssets, the asset has it's own collider but the clothes doesn't seem to be interacting.
Thanks!
The built in sphere and capsule shapes collide with hair and clothing when collision is set to off. You can put them where they are needed to block a specific area and then make them invisible. it's a useful trick to stop hair clipping through the face or other areas too.
Atani has a grid of capsules as a subscene if that helps.
Hair surface subscene This is a subscene with 9 capsule atoms to use as a surface for hair collision. It's a very simple subscene, easy to make, but sometimes these small things are neglected and likely there's many around that would find it...