This looks great. If I want to position the camera behind the figure, how do I rotate it around the figure?
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Thanks! Hmm.. haven't seen this issue when loading Pose Presets or timeline animations on my end. How are you loading the poses and resetting the camera that fixes it?Hey cool plugin!
I have an issue when loading different poses. The camera will look way out of line with the atom. If I quickly reset the camera view it fixes itself though but that's not optimal.
Any idea what it might be? Thank you.
zCameraman) to the atom, that will move the whole rig and misalign it. Else the Target atom TargetPosition should move correctly with different poses.By default, in 180 and 0 deg modes, the camera will stay on one side based on how you orient the SubScene atomThis looks great. If I want to position the camera behind the figure, how do I rotate it around the figure?
zCameraman. So you can rotate it 180 deg initially so the whole rig is tracking the other side.Have you tried attaching the atom to a person?I've tried using your plugin, but even after following your instructions to the letter (dependencies are downloaded), I can't get the camera to do anything but going crazy
Setting every slider to the max or min doesn't affect anything. To be honest, the only thing that affects the camera is the 360° mode, but that's of no use since the camera keeps rotating everywhere.
I've posted a video of what the camera does after I've added the subscene and initialized the camera, and it behaves this way in every scene.
Yeap, It didn't change a thing, thanks for trying to help but I ended up using another plugin that did the trick !Have you tried attaching the atom to a person?
Does it do this only when you load Cameraman Subscene into a new scene? Or this happens in the demo scene as well. What if you remove and reload Cameraman into the demo scene?I've tried using your plugin, but even after following your instructions to the letter (dependencies are downloaded), I can't get the camera to do anything but going crazy
Setting every slider to the max or min doesn't affect anything. To be honest, the only thing that affects the camera is the 360° mode, but that's of no use since the camera keeps rotating everywhere.
I've posted a video of what the camera does after I've added the subscene and initialized the camera, and it behaves this way in every scene.
Yes! The How to setup section in description shows how to add it. It just changes view for regular camera using Embody, so you should see all effects that are visible on regular desktop view.Is it possible to add this to an already completed scene? And will this camera "see/show" Post processing effects?