Thanks for your reply. It seems that there is no better way. I have used RT _ LipSync plug before。 but the same audio file is loaded every time, and is not easy to use - _ - .you might have to do the mergeload first, maybe use logicbricks to wait for it to finish, and only then load the subscene. the triggers that involve sounds from your subscenes might get cleaned-up/erased otherwise.
an alternative might be using Audiomate
AudioMate - Plugins -
This plugin plays scene audio files, but also makes managing them easier and more flexible. Organize your sound effects, vocal sounds or music in AudioMate Collections. These Collections can then be triggered, f.e. by a collision trigger, to play...hub.virtamate.com
How can I convert a audio file into an asset file? Thank you very muchYou could convert your audio into AssetBundles and play them via LogicBricks (RandomSoundFromAB brick). Loads way faster as well.
Here is a guide:How can I convert a audio file into an asset file? Thank you very much~
Thank you. It looks complicated -_- . I'll go and learnHere is a guide:
And check this for the correct Unity import settings for your audio. Make sure you pick the right "Load Type" and "Compression Format".Unity AssetBundles for VaM 1.xx - Guides -
After some people essentially begged me to do it, I spend several evenings this week and the this entire Saturday on writing a tutorial on Unity AssetBundles. It ended up to be an 13 page PDF of 2700 words. Lots of pictures, obviously. This...hub.virtamate.com
Unity - Manual: Audio Clip
docs.unity3d.com
Thank you. It looks complicated -_- . I'll go and learn
I"m incapable of unity. I'll try it. Thank you*^__^*
But, no worries...its not that complicated. Essentially drag&drop the audio files into the asset bundle, same as a prefab or any other file you want in there.
That sounds cool ! I'm also using UIassist to load assets, especially some environmental sound assists. I must study this when I am free. This sounds very useful, especially when making some music scenes or multiple voice scenes.Thank you all~~I can confirm that MacGruber's method is by far the best way to do what you are after. It is a bit of a learning curve and some work to setup but it works fantastic once you do. You will want to add his random sound from AB logicbrick to an audiosource atom and then trigger it however you like. I prefer the audio queue empty brick added to the same audiosource atom. Add in your music mp3 assetbundle and then save it as a preset! That is the real magic.
I now have a few dozen mp3 assetbundle playlists setup as presets that I can load via JayJays UIassist with a click of a button and that is one of the best enhancements I have made to my VAM experience. Thank you MacGruber! (and JayJay)
I can't help with the unity side of things. I am not very good at it. But once you get your MP3 assets setup I would be happy to show you screen shots of my setup both of the audio atom and UIassist. That may save you some time. Also I am happy to share my assets on the off chance you also love synthwave and 80's goth rock. ?That sounds cool ! I'm also using UIassist to load assets, especially some environmental sound assists. I must study this when I am free. This sounds very useful, especially when making some music scenes or multiple voice scenes.Thank you all~~
Haha, OK~You are a good partner. VAM has taken too much time from me, but I can also learn a lot~I can't help with the unity side of things. I am not very good at it. But once you get your MP3 assets setup I would be happy to show you screen shots of my setup both of the audio atom and UIassist. That may save you some time. Also I am happy to share my assets on the off chance you also love synthwave and 80's goth rock. ?
AudioMate is just scene audio, so it should. However, best way to confirm is always to actually try:I have a very basic question. I have completed a scene that uses audio only with speech using audiomate and its set to play in a loop when the scene begins. Now, when I upload this scene to vam hub in a var file, will it include all the audiofiles I have used with audiomate, and will it play the audio at the start of the scene to anyone who downloads it from the vam hub?
My apologies for the late response, but thank you for your assistance and guidance, it has aided me in the progression of my new scene that's coming out very soon. Thanks again.AudioMate is just scene audio, so it should. However, best way to confirm is always to actually try:
Only if everything is fine, upload to the Hub.
- Create your VAR. While doing that you should already see it referencing the audio files, asking to include them.
- Transfer your VAR it into a second "clean" VaM installation on your machine. Clean means just the default content, nothing else.
- If you have hub-hosted dependencies, make sure it can download them from the Hub. Provide other dependencies, if you have them, e.g. paid ones.
- Try to load your scene and confirm it works.