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  • Hi Guest!

    Please be aware that we have released a critical security patch for VaM. We strongly recommend updating to version 1.22.0.7 using the VaM_Updater found in your installation folder.

    Details about the security patch can be found here.
BuiltIn Hand and Finger Morph Manager

Plugins BuiltIn Hand and Finger Morph Manager

sorry. I think it used to be possible to paste plugins into discussions, but now it doesn't seem to be possible. I made it a var and pasted it in mega. Please download from here. When uploading to hub in the future, the contents may change with the same number (10). Please keep this in mind.
https://mega.nz/file/edl3BQpA#nHNoNnsB8CM4zukHq5ncs9l8Ao7OxrPhH3bjf4PM0iY
hello my friend, i tested and is the same result, but I think I have a clue, here's a screenshot and the 2 parameters I highlighted in yellow, go into automatic mode and you can no longer touch them, the same thing appears for the left hand with this time "LHandZ+080" instead of "R", I hope this can help you
test.png
 
I tested it on the character behind, and this time the plugin works, and the famous "RHandZ+080" doesn't appear!View attachment 434119View attachment 434120
It seems to be a separate issue from my plugin not being able to read custom morphs.
LHandZ+080 and RHandZ-080 are built-in morphs of FallenDancer's JointCorrect plugin and are controlled by the JointCorrect plugin. It seems that it cannot be adjusted while the plugin is active.
 
I tested it on the character behind, and this time the plugin works, and the famous "RHandZ+080" doesn't appear!
sorry. I remembered something else. In VAM's morph system, hands seem to have priority over fingers. For example, if you change the value of "Right Hand Fist", "Right Fingers Fist" and "Right Thumb Fist" will move together and cannot be adjusted individually. In order to adjust them individually, "Right Hand Fist" must be set to 0.
 
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