Interesting. It makes sense why I'd be difficult. I dont really have an idea for exactly what clothing as I tend to mix and match alot.This kind of morph is tricky. I tried something like it ages ago when I was making the Hootees clothing, but I wasn't too happy with the result so I didn't add it. It really needs to be look and clothing specific, as it looks odd if the edges of the clothing don't align with the morph deformation (so it also wouldn't work right with clothing that has any cloth sim in the breast area.)
I may have another go at it if I get time later.
Did you have an idea of what piece of clothing you wanted it to work with?
Wow, I've never had a chance to see it blown out in blender before, That's fascinating to see where everything's placed. Does every model in VAM use the same modelish to a degree? Do people ever make them from scratch?The reason why those morphs all radiate out from the center is the geometry that creators have to work with. The breasts are concentric rings with radial lines, so getting a nice diagonal line or curve to look right with a morph is hard. The model looks nice and detailed in vam due to the smoothing passes added, but the base geometry that morphs are created from looks like this. If you imagine drawing a line where the clothing would sit, there are not many vertices intersected to move around. That's why I think it needs custom clothing to fit the best spot for the morph, not the other way around.
View attachment 443468
Vam uses the Genesis 2 Models from Daz3d, all looks are based on this, and the changes in geometry are driven by morphs. You can't really do fake morphs as you suppose it, as clothing won't interact with other clothing, it just wraps to the person.Wow, I've never had a chance to see it blown out in blender before, That's fascinating to see where everything's placed. Does every model in VAM use the same modelish to a degree? Do people ever make them from scratch?
I do however see the issue. I assume because of how wonk vam can be, You'd need to get a piece of clothing to do the business end rather than a morph.
What about a couple of pieces of generic clothing of different cuts and then turn the alpha to 0, Essentially having kind of a "fake" morph. then whatever clothing you want sat over the top of?
Although it feels like this might cause some explosions.
Dang thats a shame. Ive been kind of faking it with other morphs but you never really got that proper spill effect. Its interesting to see the limitations, Do they have any plans for anything more advanced or is this the tipping point still for games like this?Vam uses the Genesis 2 Models from Daz3d, all looks are based on this, and the changes in geometry are driven by morphs. You can't really do fake morphs as you suppose it, as clothing won't interact with other clothing, it just wraps to the person.
I just meant that an over flow morph would need to have a bra that fit it perfectly for it to look right, but the morph would deform other clothing too.