There are other ways to record video, as SlimerJSpud points out.ZHFX's RenderToMovie plugin has been giving me a hard time trying to get it to work. Are there any alternative ways to record smooth high quality scenes?
Hi i have rtx 4070 how can i record with it and what is nvidia app??If you have an Nvidia RTX GPU, the Nvidia App can record video with no lag, all post effects intact, and at full screen resolution. It does not supersample, or upsize. I was impressed.
I found this explains it well.Hi i have rtx 4070 how can i record with it and what is nvidia app??
Nvidia experience?
There are other ways to record video, as SlimerJSpud points out.
But those are all real time recordings. To render higher resolution and frame rate video, I think RenderToMovie is the only choice.
There are lots of options to simply record what's going on as you play a scene, but the resolution and framerate are limited to what your system can produce. The RenderToMovie and Eosin_VR renderer (which i didn't know about) don't work I real time. You set a resolution and framerate, then the plugin takes as long as it needs to chug through creating all the frames required. So you can create much higher quality recordings than your computer is capable of creating in real time.Currently I record from Desktop using Windows Snipping Tool. It seems OK. I guess that RendertoMovie and the like record somehow from inside Vam and have the potential to provide better, perhaps more consistent, quality, as it's not dependent on Vam performance. Is that correct?
Weird, i used Eosin's plugin a lot. never had clipping like this. Since it renders on game time it can change the physics a bit, but not that extreme.The issue I have with the Eosin renderer is that physics on clothing went haywire on me, clipping like mad. Nothing I did would fix it. But, that was with my old rig. My new one is a lot faster, so it might be worth a retry. Since I run at 4K, and only make "flat" renders, the Nvidia app is perfect for me. It does it in real time, and it preserves rendering effects like postmagic, and the X-ray effect in BodyLanguage.