I actually forgot to link this too:
In short WMR+SteamVR have a bug which causing somewhat of double rendering frames, first it's rendered in native WMR then it copied over. Which is causing performance issues.
Thats why i was sugesting 100% resolution in steamVR settings, as it's reccomended in that reddit post.
Unfortunatelly unless VaM 1.x would have newer implementation of OpenXR we can't do anything more.
Good thing, VaM2 will run natively on WMR platform so this won't be an issue 'WhenIt'sDone'
why people insist mentioning only a confusing "theoretical" [???] "100%" setting in crapware bugged steamVR "advanced" general settings if there is [cheers!] instead a second more useful evident banal numeric value?
So what when (for instance) you select your own custom resolution for the reverb G2 ?
(a 100% symbolic value in itself it means nothing, when this,
well known since years, specific-contestual-crapware-bullshit-conflict/problematic it is still unsolved by steam/windows-mixed-reality 100% drunk-moral-police-guys) ..... question marks ----> ?????
----> in my primitive beautiful latin root language this parameter it's called "
risoluzione per occhio" [tr.>
per eye res.]
this is my actual free custom setting (and more or less that should be the REAL default MAX. res. value for the fucking reverb):
I suppose that if a reverb g2 owner doesn't "check and correct" (as I tried to do some years ago when I bought it)
this overdosed absurd default (100%) setting in crapware steamVR general settings,
then you really get the impression that a reverb g2 resolution at 100% it is something too much difficult for a standard VR pc hardware... and this is what so many people write in the web, mostly guys who never touched in their life a reverb g2, talking just around bullshits they found in some forum. The responsability for this wrong information is on WMR and steam gang, but definitively and even more suicide-like (by commercial point of view) also on HP company. I don't pretend to be so smart, but even with my oldest gpu (gtx1070) I could play vam VR with the reverb. Is it not enough to consider "bullshit" those talking about reverb g2 being so much "demanding" , for instance as compared to a rift-s (just to mention another excellent VR headset I still have, unfortunately the last good headset made by zukkiniberg and company... before the ugly quest-toy era) ?