Beyond 150-200fps you will just measure random noise anyway. Especially as physics is set to run at just 60Hz.
- If you want to test your GPU: Run with higher resolution (and/or resolution scale when in VR)
- If you want to test your CPU: Increase physics rate
Otherwise, of course,
someone could make more complex scenes and release a new version of the Benchmark where all scenes have 3-6 fully animated characters. The tricky part is to build the scene in a away that you get reproducible results that actually measure the different systems of VaM, can't just use some existing scene. You may remember, back when I started with the project the plan was to pay someone to build scenes. While a number of people applied, the impression I got was that it wasn't really understood what I needed. I ended up doing everything myself. Sure, I got permission to use existing mocap animations, but these still needed lots of editing. Sure, now that the Benchmark exists, it may be easier to find someone to produce mocap animations, etc. Still a
lot of setup work outside of that.
However, I'm not able to invest the time required for something like that anymore. The original benchmark scenes took something like 80h too make (plus another 80h for the plugin tech, which could be reused now, of course). I have
maybe 2-3h/week at the moment...which I spend on another project (non-VaM, non-adult).