AutoThruster Plus

Plugins + Scripts AutoThruster Plus

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I used 0-1 from the variable cycle trigger to do this.. and I kinda committed blasphemy (please forgive), I tied it to my custom timeline animation and also to the UI slider that controls morphs on thrust. Those Range Min/Max are randomized by Param Randomizer every few seconds, so that my animation goes between say 0-0.3 to 0.7-1 randomly. You can use more advanced approach by using sliders or whatnot. It also means that morphs are not always exactly between between set values, but depend on that randomness. Guess it's nice if you want a very particular animation of any kind... but I'm still using Autothruster to include bunch of extra body movements, and my custom expressions now are in sync. Guess you wanna use native thrust though most of the time, since randomness of motion is better.. but that variable trigger is so awesome! If for any reason you want to do something completely different, you now can.. oh man it's gonna be great for blowjob animations as well... hope you include the same feature in your dildo plugin in the future! Great stuff.
 
Glad it works for you. Looking forward to seeing what people do with it. :) I will include the same functionality in the dildo plugin as well as the handjob. It only makes sense. I"m going to upload this release now. Actually it'll be 21...with a REALLY cool new feature for VR. :)
 
Dragontales updated AutoThruster Plus with a new update entry:

Now YOU can control the thrust

Updates to the plugin (none break existing scenes or settings):
1 - Added a toggle for use during "Stationary Penis" to disallow the plugin from adjusting any of the Penis node settings during thrust
- Only works during "Stationary Penis" settings
- requested by @gghhoosstt123
2 - Added Transitional (and End) Triggers to the Cycle Trigger. This allows you to power any other slider or variable triggered setting (like...

Read the rest of this update entry...
 
Dragontales updated AutoThruster Plus with a new update entry:

Edge Case Bug fixes

AutoThrusterPlus — Bug Fix Update (Does NOT break older scenes)
  • Presets no longer save the thrust on/off state. Previously, saving a position preset would accidentally lock in whether thrust was enabled at that moment. Loading a preset could then unexpectedly turn thrust on or off.
  • Presets no longer save penis node position. Position presets were saving a snapshot of where the penis node was in 3D space at save time. Loading a preset mid-session could...

Read the rest of this update entry...
 
Are there any plans for adding hand and foot as well in body motions? that will make it the ultimate automation scene maker for me personally and i won't have to add autothrust along side for hands and foot. Gets a bit tedious going back and forth for those only.
 
Are there any plans for adding hand and foot as well in body motions? that will make it the ultimate automation scene maker for me personally and i won't have to add autothrust along side for hands and foot. Gets a bit tedious going back and forth for those only.
Short answer is yes.....longer answer is that after doing a lot of thinking and some trial and error, hands and feet are a very different type of movement and I really think they need to be their own plugin. Still having some of the same features, but the targeting system works much differently for hands/feet and the current AutoThrusterPlus plugin is already quite large, so adding more complexity to it is making me squirm a bit. DildoThrusterPlus is already out as a beta on my patreon. That also had to be a different plugin due to how it needs to work. Hands and feet can have varying angles and grips on the penis so it's definitely a bit different. I can still take a look to see if I can add a version to this plugin. I've been working on some other stuff for a while so haven't had this up on the rack in a bit.
 
Dragontales updated AutoThruster Plus with a new update entry:

Now with Thrust pause

New Feature: Cycle/Thrusting Pause​

The idea: hold the thrust mid-stroke without stopping it. Not a pull-out, not disabling thrust — the stroke just comes to rest wherever you want it and then picks up again.

What makes it feel right​

  • Nothing snaps. The stroke decelerates into the hold and accelerates back out. Set how long each takes independently — a slow settle with a quick restart feels completely different...

Read the rest of this update entry...
 
Short answer is yes.....longer answer is that after doing a lot of thinking and some trial and error, hands and feet are a very different type of movement and I really think they need to be their own plugin. Still having some of the same features, but the targeting system works much differently for hands/feet and the current AutoThrusterPlus plugin is already quite large, so adding more complexity to it is making me squirm a bit. DildoThrusterPlus is already out as a beta on my patreon. That also had to be a different plugin due to how it needs to work. Hands and feet can have varying angles and grips on the penis so it's definitely a bit different. I can still take a look to see if I can add a version to this plugin. I've been working on some other stuff for a while so haven't had this up on the rack in a bit.
Hmm, so you are also taking it on account that the hands and feet will have targeting system like penis have am i right? which i understand is pretty complex seeing silver clock handjob plugin mechanism and all. I was just thinking of having it for motions only like the other ones we have which can work on their on, even though we have to still have something in target options to make the thrust enable for the other body parts to start moving. Well either way excited to see what will come in future for hands and foot (y)
 
Hmm, so you are also taking it on account that the hands and feet will have targeting system like penis have am i right? which i understand is pretty complex seeing silver clock handjob plugin mechanism and all. I was just thinking of having it for motions only like the other ones we have which can work on their on, even though we have to still have something in target options to make the thrust enable for the other body parts to start moving. Well either way excited to see what will come in future for hands and foot (y)
It's likely going to be it's own standalone plugin. Mostly due to the fact that it uses different targets and trying to add more to this plugin, especially ones that work differently, would likely make this one too confusing and potentially break it. The Object Thruster Beta is out on my patreon, though I haven't had a chance to get back to it yet and I haven't started the hand job one. Been trying to keep my scenes and whatnot still moving for my patrons, but I do plan on getting to it. Maybe even soon as I could see a use for it on my latest scene.
 
Hey, latest update is very nice, pausing with trigger is very useful! When playing around though I wish we had a trigger that happens at 1 (deepest) position. Would that be doable? My use case is that I'm using thruster with stationary penis and it is driving my timeline animation (which has my custom thrust animated). On top of that I'm using male/female force on body parts with auto thruster. But If I wanna to trigger for example motion with sudden movements plugin, I can't seem to trigger it every time on "in" position. It only works with pause feature, since it seems. Doing triggers in timeline won't work because "set time" variable trigger doesn't trigger triggers 🤣. I worked around that by using threshold trigger from logic bricks that does my thing when timeline is at position 0.97 or so.. but maybe having it natively in auto thruster would've been nice? Just an idea, since we already have triggers for the start of the cycle. If not, then too bad, but one might argue I'm not using it the "intended" way, since I am animating thrusting manually. Anyway, great work! 🤝
 
Hey, latest update is very nice, pausing with trigger is very useful! When playing around though I wish we had a trigger that happens at 1 (deepest) position. Would that be doable? My use case is that I'm using thruster with stationary penis and it is driving my timeline animation (which has my custom thrust animated). On top of that I'm using male/female force on body parts with auto thruster. But If I wanna to trigger for example motion with sudden movements plugin, I can't seem to trigger it every time on "in" position. It only works with pause feature, since it seems. Doing triggers in timeline won't work because "set time" variable trigger doesn't trigger triggers 🤣. I worked around that by using threshold trigger from logic bricks that does my thing when timeline is at position 0.97 or so.. but maybe having it natively in auto thruster would've been nice? Just an idea, since we already have triggers for the start of the cycle. If not, then too bad, but one might argue I'm not using it the "intended" way, since I am animating thrusting manually. Anyway, great work! 🤝
Hi @babul There is a trigger at the deepest. Technically two. The first is at the pause. If you have a pause that happens at the deepest point, then the pause trigger works there. But there's also a cycle trigger that has an offset. You can offset this to the apex (deepest) part of the cycle. So this trigger will happen each time you hit the deepest point (or wherever you set the offset). Let me know if you need guidance to where they live in the plugin. The pause triggers on at the bottom of the pause page and the cycle triggers are at the bottom of the first page.
 
Hi @babul There is a trigger at the deepest. Technically two. The first is at the pause. If you have a pause that happens at the deepest point, then the pause trigger works there. But there's also a cycle trigger that has an offset. You can offset this to the apex (deepest) part of the cycle. So this trigger will happen each time you hit the deepest point (or wherever you set the offset). Let me know if you need guidance to where they live in the plugin. The pause triggers on at the bottom of the pause page and the cycle triggers are at the bottom of the first page.
Oh yea, but I am pretty sure that if I need 0-1 variable trigger for timeline, because if I set offset to max, it would also mess up my timeline animation by ignoring variable trigger until it hits 1 (so I can't use offset, because it would ignore timeline animation which needs full range of the trigger)? I will check again I guess. To be clear, I was talking about something that is separate from/not requiring pause (which is great feature, again). Just shooting ideas (in case it doesn't work if I already need fluid trigger for timeline): what if we could have multiple offsets for the curve with multiple sets of triggers? Then I could have 0 offset if I want timeline and put a variable trigger there (everything registers), and then max offset for the set of triggers I want to happen only at the deepest (or slightly before, which would've been very useful).

EDIT:
Or maybe instead of multiple curves, something like separate slider for variable trigger and for normal trigger? So you could set for example registering of variable trigger in any range between 0-1 and then for normal triggers set something like: "shoot triggers at X point of the cycle"? That way variables could work normally and one shot triggers could be customized. I don't really see much point in having variables in any other range than full (0-1); it looks like that offset was made with one shot triggers specifically in mind. Which is understandable, but just saying, I think it would be much better if you could separate the two.
 
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Hi @babul I added a second, independent cycle trigger to the main page. this would allow you to set one for the deepest point of the cycle and then use the other to drive the timeline animation from the start of the cycle. I believe that's what you're asking for. Let me know if I'm wrong. I've uploaded a temporary version to the link below. can you let me know if that does what you're trying for? https://drive.google.com/file/d/17sH1DbIs9EhsuH_XoP2yUsuE3MTOrK2a/view?usp=sharing
 
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