• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
AutoThruster Plus

Plugins + Scripts AutoThruster Plus

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I used 0-1 from the variable cycle trigger to do this.. and I kinda committed blasphemy (please forgive), I tied it to my custom timeline animation and also to the UI slider that controls morphs on thrust. Those Range Min/Max are randomized by Param Randomizer every few seconds, so that my animation goes between say 0-0.3 to 0.7-1 randomly. You can use more advanced approach by using sliders or whatnot. It also means that morphs are not always exactly between between set values, but depend on that randomness. Guess it's nice if you want a very particular animation of any kind... but I'm still using Autothruster to include bunch of extra body movements, and my custom expressions now are in sync. Guess you wanna use native thrust though most of the time, since randomness of motion is better.. but that variable trigger is so awesome! If for any reason you want to do something completely different, you now can.. oh man it's gonna be great for blowjob animations as well... hope you include the same feature in your dildo plugin in the future! Great stuff.
 
Glad it works for you. Looking forward to seeing what people do with it. :) I will include the same functionality in the dildo plugin as well as the handjob. It only makes sense. I"m going to upload this release now. Actually it'll be 21...with a REALLY cool new feature for VR. :)
 
Dragontales updated AutoThruster Plus with a new update entry:

Now YOU can control the thrust

Updates to the plugin (none break existing scenes or settings):
1 - Added a toggle for use during "Stationary Penis" to disallow the plugin from adjusting any of the Penis node settings during thrust
- Only works during "Stationary Penis" settings
- requested by @gghhoosstt123
2 - Added Transitional (and End) Triggers to the Cycle Trigger. This allows you to power any other slider or variable triggered setting (like...

Read the rest of this update entry...
 
Dragontales updated AutoThruster Plus with a new update entry:

Edge Case Bug fixes

AutoThrusterPlus — Bug Fix Update (Does NOT break older scenes)
  • Presets no longer save the thrust on/off state. Previously, saving a position preset would accidentally lock in whether thrust was enabled at that moment. Loading a preset could then unexpectedly turn thrust on or off.
  • Presets no longer save penis node position. Position presets were saving a snapshot of where the penis node was in 3D space at save time. Loading a preset mid-session could...

Read the rest of this update entry...
 
Are there any plans for adding hand and foot as well in body motions? that will make it the ultimate automation scene maker for me personally and i won't have to add autothrust along side for hands and foot. Gets a bit tedious going back and forth for those only.
 
Are there any plans for adding hand and foot as well in body motions? that will make it the ultimate automation scene maker for me personally and i won't have to add autothrust along side for hands and foot. Gets a bit tedious going back and forth for those only.
Short answer is yes.....longer answer is that after doing a lot of thinking and some trial and error, hands and feet are a very different type of movement and I really think they need to be their own plugin. Still having some of the same features, but the targeting system works much differently for hands/feet and the current AutoThrusterPlus plugin is already quite large, so adding more complexity to it is making me squirm a bit. DildoThrusterPlus is already out as a beta on my patreon. That also had to be a different plugin due to how it needs to work. Hands and feet can have varying angles and grips on the penis so it's definitely a bit different. I can still take a look to see if I can add a version to this plugin. I've been working on some other stuff for a while so haven't had this up on the rack in a bit.
 
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