Yo!
Very interesting, I'm looking forward to see where you go with this.
I'm digging the concept but there are a couple of stuffs I would wanna see before including it in a workflow:
1st and foremost: The demo is bugged (or the plugin). If you hit the play several times, the technics adds overtime and her hip goes nuts. You need to open the plugin and stop it to reset it. Strangely, it does not do that by using "test run". The thing is, your "stop if playing" apparently do not prevent anything... at least in the demo situation... I haven't tested a clean repro on an empty scene.
For the things that could be nice :
- Instead of playing a complete technic (since it's limited to 6 slots), being able to start a slot as a loop and control its speed.
- Speed x Sec is nice, but it's waiting for a full cycle of a slot to update. Pretty limiting especially if the player slow down a lot and the cycle of the slot is quite long. I don't know if there could be a possibility to have an actual realtime "speed update".
No matter how it evolves and what you decide to do with it, excellent work. This is a really nice idea : ) <3