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AutoFlutterHip

Plugins + Scripts AutoFlutterHip

14mhz

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14mhz submitted a new resource:

AutoFlutterHip - This plugin is used to morph/animate the hips in precise time units.

This plugin consists of two parts: AutoFlutterHip and AutoFlutterHipTechnic.
AutoFlutterHip
● This plugin can apply morph depending on the angle at which you bend your back.
● There are three types of morphs used. (Thanks to @TenStrip)

- TenStrip - Doggy Style Shape
- TenStrip - Hourglass Waist
- TenStrip - Waist ErectorSpinae

AutoFlutterHipTechnic
●...

Read more about this resource...
 
Yo!
Very interesting, I'm looking forward to see where you go with this.

I'm digging the concept but there are a couple of stuffs I would wanna see before including it in a workflow:

1st and foremost: The demo is bugged (or the plugin). If you hit the play several times, the technics adds overtime and her hip goes nuts. You need to open the plugin and stop it to reset it. Strangely, it does not do that by using "test run". The thing is, your "stop if playing" apparently do not prevent anything... at least in the demo situation... I haven't tested a clean repro on an empty scene.

For the things that could be nice :
  • Instead of playing a complete technic (since it's limited to 6 slots), being able to start a slot as a loop and control its speed.
  • Speed x Sec is nice, but it's waiting for a full cycle of a slot to update. Pretty limiting especially if the player slow down a lot and the cycle of the slot is quite long. I don't know if there could be a possibility to have an actual realtime "speed update".
No matter how it evolves and what you decide to do with it, excellent work. This is a really nice idea : ) <3
 
Sweet! Thanks for this.

While being at it, is anyone aware of a morph, it can be Original VAM morph, downloaded or even in daz3d since morph can be converted without much hassle, that would make the butt crack dig deeper, some looks, specially ported model, tend to miss depth considerably, even worse when legs are bent.
 
Yo!
Very interesting, I'm looking forward to see where you go with this.

I'm digging the concept but there are a couple of stuffs I would wanna see before including it in a workflow:

1st and foremost: The demo is bugged (or the plugin). If you hit the play several times, the technics adds overtime and her hip goes nuts. You need to open the plugin and stop it to reset it. Strangely, it does not do that by using "test run". The thing is, your "stop if playing" apparently do not prevent anything... at least in the demo situation... I haven't tested a clean repro on an empty scene.

For the things that could be nice :
  • Instead of playing a complete technic (since it's limited to 6 slots), being able to start a slot as a loop and control its speed.
  • Speed x Sec is nice, but it's waiting for a full cycle of a slot to update. Pretty limiting especially if the player slow down a lot and the cycle of the slot is quite long. I don't know if there could be a possibility to have an actual realtime "speed update".
No matter how it evolves and what you decide to do with it, excellent work. This is a really nice idea : ) <3
hazmhox, Thank you for reporting the bug.
1. If you hit the play several times, the technics adds overtime and her hip goes nuts.
-> I have found that multithread is not properly terminated when clicking buttons quickly. I will fix it quickly.
2. Speed x Sec is nice, but it's waiting for a full cycle of a slot to update.
-> I think that modifying this part will cause side effects, but as you said, I think it should be possible to change it in real time.
Bug reporting is always better than dozens of reviews. Your reporting enriches the plugin. I will improve this plugin to make it better.
If you could tell me if there are any minor bugs, it would be really helpful, because I always have a hard time finding problems by doing the same thing, using the same mouse movements and clicking the same buttons.
Thank you, hazmhox !
 
Last edited:
Sweet! Thanks for this.

While being at it, is anyone aware of a morph, it can be Original VAM morph, downloaded or even in daz3d since morph can be converted without much hassle, that would make the butt crack dig deeper, some looks, specially ported model, tend to miss depth considerably, even worse when legs are bent.
I'm sorry. I don't quite understand what you're saying. Could you explain it again?
 
If you could tell me if there are any minor bugs, it would be really helpful, because I always have a hard time finding problems by doing the same thing, using the same mouse movements and clicking the same buttons.

Sure! I'll try to do a basic scene for a VAMM2 demo or something like that, I'll report if I find anything weird/new : D
 
14mhz updated AutoFlutterHip with a new update entry:

AutoFlutterHip v0.2 20250315

● add : Technic Tab Size 6 to 8
● add : realtime apply [Speed x Sec] in technic sequencing options.
● add : add various techniques to Demo
. Female : Madam Butterfly (flutter like a butterfly)
. Male : The Great Gatsby (Breaking through the hymen and taking a step forward)
. Male : War and Peace (Sometimes peace has to come)
● fix : critical multithreading issue; errors that keep accumulating in threads (report by @hazmhox)

Read the rest of this update entry...
 
holy shit great plugin bro, the only issue I have with this plugin is when using it with naturalis, the morph constantly need to be recalibrated cause the morphs
 
holy shit great plugin bro, the only issue I have with this plugin is when using it with naturalis, the morph constantly need to be recalibrated cause the morphs
Hi ouroborolapse,
I'm so sorry, I've never used naturalis so I can't say anything about it.
If you do not want to use morph, you can disable it all on the first screen of the plugin.
Thanks !
 

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