This might be wrong way of using Animation Pattern and not actual bug.
But i noticed it last week by accident, when i linked "door handle" to wrong atom.
In short if you animate/move multiple atoms and you parent-link everything to animated atom it works fine.
But if you daisy chain them or just link them randomly for sake of linking everything,
it can cause stutters and shift in position (by 0.001) on atoms at the end.
I tried to replicate this with 6 cubes but i couldn't, even tried locking fps to 60.
Maybe i didn't use enough cubes for test, idk.
Again i noticed it by mistake when i attached "door" handles together to a frame, instead of animated atom on top.
Hangle was lagging/stuttering/tearing behind and shifting position when opening (had to unlink it and snap it back).
Maybe there is some sort of limit, idk.
But when linked to right atom it moves smoothly.
But i noticed it last week by accident, when i linked "door handle" to wrong atom.
In short if you animate/move multiple atoms and you parent-link everything to animated atom it works fine.
But if you daisy chain them or just link them randomly for sake of linking everything,
it can cause stutters and shift in position (by 0.001) on atoms at the end.
I tried to replicate this with 6 cubes but i couldn't, even tried locking fps to 60.
Maybe i didn't use enough cubes for test, idk.
wrong:
correct:
correct:
Again i noticed it by mistake when i attached "door" handles together to a frame, instead of animated atom on top.
Hangle was lagging/stuttering/tearing behind and shifting position when opening (had to unlink it and snap it back).
Maybe there is some sort of limit, idk.
But when linked to right atom it moves smoothly.