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AP steps shifts Ypos when controlled by another AP

RandomVAMUser

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TL;DR Don't use AnimationPattern to control another AnimationPattern.

It's nothing new...physics and 'daisy' chaining atoms can cause micro shifts or stutters in positon of AP steps. [similar report1, report2]
But using AnimationPattern to control another one is a serious no go (Find another way).

When using AP (lets call it AP1) to control another one (AP2), steps on AP2 gonna slowly start to sink (by Y=0.001).

How to reproduce (in theory): add 2 patterns, each with 2 steps, on same rotation, same Ypos and Xpos, move both APs on Zpos
-AP1 is controlling AP2
-AP2 is controling whatever (cube or something)
-collision, physics & gravity is off (on AP, steps and animated atom)
-If both APs & steps are at Y=1.000, after few mins AP2 steps gonna end up down at 0.995 or so (but main AP2 is still back at 1.000).

I was trying to bypass audio trigger limit, by adding another AP to add some movement when trigger is "maxed out", to avoid 'static').
Guess I forgot how 'sketchy' those AP are...?‍♂️

ap1.jpg

ap2.jpg
 
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