The one with quest in the nameThere are four apk's. Which one should Quest 2 use?
Confirming I have the same problem. I'll report when the new version is upI can't get the client to run on Pico4. It just starts and immediatley closes. Any ideas?
my bad would've had it up earlier but my project got demolished trying to push to a github branch so I had to remake some stuff. fixed pico version within the next 10-15 and then if anybody is able to try it right away before I crash that would be sickConfirming I have the same problem. I'll report when the new version is up
Please let me know about pico version. I undid the change that I believe broke it (vulkan api change or android sdk version) but if its still not working I'll have to try another build. Pico 4 users use pico v4 apk. Any earlier version of pico use non-v4. Couldnt get generic android to build, does anyone need this?
All builds also received a backend update on the main branch to adjust usage of platform specific passthrough modes but I saw no difference on quest with my shaders or og...
Hi, Still starts and closes outanimetiddyenthusiast updated ALXR Quest/Pico client v0.12.1 for server v18.5.0 with modified passthrough mask with a new update entry:
Pico version hopefully fixed + update with master branch
Read the rest of this update entry...
I confirm the same for Pico 4, using the latest apk and 18.5 server.Hi, Still starts and closes out
Yeah v4 should for you that's normal. But the other thing I need to investigate. There were some changes to the openxr implementation but I didnt take the time to look into what they do to each platform. Just gonna roll those changes back and optimize the shaders a teeny bit bc I was also having higher gpu usage than I did in previous builds. Didnt get to test in depth last night, I apologize. Thank you for bearing with mev4 client opens and closes
The client opens but then when the server loads it gives an error:yeah android studio was just being dumb as fuck but I updated it and its better now. Here's a fresh pico build with latest main branch changes rolled back. really hope this works for you. not gonna bother with pico v4 build anymore either since the solution is just to update your headset
I found some math functions to remove conditionals if you're creative enough. no more if statements in our code, which I think did cause some issues. The mask shader is nearly 1:1, I just got rid of the slight gradation but you can still configure it to be visually the same. Blend mode is uhhh, well its something. It is an improvement imo but its weird af and I kinda threw some random math stuff without really knowing exactly what to expect but its actually really good in some situations...
I found some math functions to remove conditionals if you're creative enough. no more if statements in our code, which I think did cause some issues. The mask shader is nearly 1:1, I just got rid of the slight gradation but you can still configure it to be visually the same. Blend mode is uhhh, well its something. It is an improvement imo but its weird af and I kinda threw some random math stuff without really knowing exactly what to expect but its actually really good in some situations...