more optimized vulkan pipeline in addition to my shaders that are looking better than ever using efficient LAB space comparisons. You seriously arent gonna believe how good the mask is. The color I'm testing against takes color already in LAB format that converts to 98, 129 100, but you'll find its not as strict as before. You can alter the hue quite a bit while staying in the sweet spot but it doesnt cause any transparency issues. Keep it more in the green/orange zone and the outline is totally gone.
The blend shader is also improved though I think I've had it slightly better in previous builds I didnt upload. Set background ot anywhere between 1,1,1 and 13,13,13. If your character is melting, change ambient light to be slightly colored or just add more direct lighting.
no pico build rn, sorry I literally tried for the past 30 minutes and couldnt get it to work. Also the version on your headset still says 12.1 but dont worry about it